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Clicking a magazine to tac reload instead of drag #26

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Jul 20, 2024
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12 changes: 6 additions & 6 deletions code/modules/projectiles/gun_helpers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,12 @@

active_attachable.reload(I, user)

//tactical reloads
/obj/item/weapon/gun/afterattack(atom/target, mob/user, has_proximity, click_parameters)
if(istype(target, /obj/item/ammo_magazine) || istype(target, /obj/item/cell))
tactical_reload(target, user)
return ..()

/obj/item/weapon/gun/mob_can_equip(mob/user, slot, warning = TRUE, override_nodrop = FALSE, bitslot = FALSE)
//Cannot equip wielded items or items burst firing.
if(HAS_TRAIT(src, TRAIT_GUN_BURST_FIRING))
Expand Down Expand Up @@ -88,12 +94,6 @@ As sniper rifles have both and weapon mods can change them as well. ..() deals w
return
wield(user)//Trying to wield it

//tactical reloads
/obj/item/weapon/gun/MouseDrop_T(atom/dropping, mob/living/carbon/human/user)
if(istype(dropping, /obj/item/ammo_magazine) || istype(dropping, /obj/item/cell))
tactical_reload(dropping, user)
return ..()

///This performs a tactical reload with src using new_magazine to load the gun.
/obj/item/weapon/gun/proc/tactical_reload(obj/item/new_magazine, mob/living/carbon/human/user)
if(!istype(user) || user.incapacitated(TRUE) || user.do_actions)
Expand Down
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