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Reorganizes marine icon folder #882

Merged
merged 24 commits into from
Dec 30, 2024
10 changes: 4 additions & 6 deletions code/__DEFINES/atom_hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,6 @@
#define PAIN_HUD "pain_hud" //displays human pain / preceived health.
#define ARMOR_SUNDER_HUD "armor_sunder_hud" //displays how much sunder has been applied.
#define XENO_REAGENT_HUD "xeno_reagent_hud" // displays sign based on reagent in human
#define XENO_TACTICAL_HUD "xeno_tactical_hud" // displays xeno tactical elements such as tunnels and rally hive pings
#define MACHINE_HEALTH_HUD "machine_health_hud" // displays machine health; part of /datum/atom_hud/squad
#define MACHINE_AMMO_HUD "machine_ammo_hud" // displays machine ammo; part of /datum/atom_hud/squad
#define XENO_DEBUFF_HUD "xeno_debuff_hud" // displays xeno debuffs; part of /datum/atom_hud/xeno_debuff
Expand Down Expand Up @@ -48,11 +47,10 @@
#define DATA_HUD_SQUAD_TERRAGOV 10
#define DATA_HUD_ORDER 11
#define DATA_HUD_MEDICAL_PAIN 12
#define DATA_HUD_XENO_TACTICAL 13
#define DATA_HUD_XENO_DEBUFF 14
#define DATA_HUD_XENO_HEART 15
#define DATA_HUD_HUNTER 16
#define DATA_HUD_HUNTER_CLAN 17
#define DATA_HUD_XENO_DEBUFF 13
#define DATA_HUD_XENO_HEART 14
#define DATA_HUD_HUNTER 15
#define DATA_HUD_HUNTER_CLAN 16


// Notification action types
Expand Down
4 changes: 2 additions & 2 deletions code/_onclick/hud/screen_objects/screen_objects.dm
Original file line number Diff line number Diff line change
Expand Up @@ -511,7 +511,7 @@

/atom/movable/screen/SL_locator
name = "sl locator"
icon = 'icons/Marine/marine-items.dmi'
icon = 'icons/effects/blips.dmi'
icon_state = "Blue_arrow"
alpha = 0 //invisible
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
Expand Down Expand Up @@ -723,7 +723,7 @@
#undef AMMO_HUD_ICON_EMPTY

/atom/movable/screen/arrow
icon = 'icons/Marine/marine-items.dmi'
icon = 'icons/effects/blips.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
screen_loc = ui_sl_dir
alpha = 128 //translucent
Expand Down
1 change: 0 additions & 1 deletion code/datums/atom_hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,6 @@ GLOBAL_LIST_INIT_TYPED(huds, /datum/atom_hud, list(
DATA_HUD_SQUAD_TERRAGOV = new /datum/atom_hud/squad,
DATA_HUD_ORDER = new /datum/atom_hud/order,
DATA_HUD_MEDICAL_PAIN = new /datum/atom_hud/medical/pain,
DATA_HUD_XENO_TACTICAL = new /datum/atom_hud/xeno_tactical,
DATA_HUD_XENO_DEBUFF = new /datum/atom_hud/xeno_debuff,
DATA_HUD_XENO_HEART = new /datum/atom_hud/xeno_heart,
DATA_HUD_HUNTER = new /datum/atom_hud/hunter_hud,
Expand Down
4 changes: 0 additions & 4 deletions code/game/data_huds/atom_hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -48,10 +48,6 @@
/datum/atom_hud/xeno_reagents
hud_icons = list(XENO_REAGENT_HUD)

///hud component for revealing tactical elements to xenos
/datum/atom_hud/xeno_tactical
hud_icons = list(XENO_TACTICAL_HUD)

///hud component for revealing xeno specific status effect debuffs to xenos
/datum/atom_hud/xeno_debuff
hud_icons = list(XENO_DEBUFF_HUD)
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/effects/landmarks/landmarks.dm
Original file line number Diff line number Diff line change
Expand Up @@ -513,7 +513,7 @@

/obj/effect/landmark/xenoden_docking_port
name = "xenoden docking port"
icon = 'icons/Marine/marine-navigation.dmi'
icon = 'icons/obj/items/pinpointer.dmi'
icon_state = "pinonfar"

/obj/effect/landmark/xenoden_docking_port/Initialize(mapload)
Expand Down
4 changes: 2 additions & 2 deletions code/game/objects/effects/temporary_visuals/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -152,7 +152,7 @@ GLOBAL_LIST_EMPTY(blood_particles)
flick("heavyimpact", src)

/obj/effect/temp_visual/order
icon = 'icons/Marine/marine-items.dmi'
icon = 'icons/effects/blips.dmi'
var/icon_state_on
hud_possible = list(SQUAD_HUD_TERRAGOV, SQUAD_HUD_SOM)
duration = CIC_ORDER_DURATION
Expand Down Expand Up @@ -196,7 +196,7 @@ GLOBAL_LIST_EMPTY(blood_particles)
var/image/holder = hud_list[hud_type]
if(!holder)
return
holder.icon = 'icons/Marine/marine-items.dmi'
holder.icon = 'icons/effects/blips.dmi'
holder.icon_state = icon_state_on
hud_list[hud_type] = holder

Expand Down
42 changes: 1 addition & 41 deletions code/game/objects/effects/temporary_visuals/temporary_visual.dm
Original file line number Diff line number Diff line change
Expand Up @@ -30,46 +30,6 @@
setDir(set_dir)
return ..()


///Image that appears at the Xeno Rally target; only Xenos can see it
/obj/effect/temp_visual/xenomorph/xeno_tracker_target
name = "xeno tracker target"
icon_state = "nothing"
duration = XENO_HEALTH_ALERT_POINTER_DURATION
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
color = COLOR_RED
hud_possible = list(XENO_TACTICAL_HUD)
///The target we're pinging and adding this effect to
var/atom/tracker_target
///The visual effect we're attaching
var/image/holder

/obj/effect/temp_visual/xenomorph/xeno_tracker_target/Initialize(mapload, atom/target)
. = ..()
prepare_huds()
for(var/datum/atom_hud/xeno_tactical/xeno_tac_hud in GLOB.huds) //Add to the xeno tachud
xeno_tac_hud.add_to_hud(src)
hud_set_xeno_tracker_target(target)

/obj/effect/temp_visual/xenomorph/xeno_tracker_target/Destroy()
if(tracker_target && holder) //Check to avoid runtimes
tracker_target.overlays -= holder //remove the overlay
for(var/datum/atom_hud/xeno_tactical/xeno_tac_hud in GLOB.huds)
xeno_tac_hud.remove_from_hud(src)
tracker_target = null //null the target var
QDEL_NULL(holder) //remove the holder and null the var
return ..()

/obj/effect/temp_visual/xenomorph/xeno_tracker_target/proc/hud_set_xeno_tracker_target(atom/target)
holder = hud_list[XENO_TACTICAL_HUD]
if(!holder)
return
holder.icon = 'icons/Marine/marine-items.dmi'
holder.icon_state = "detector_blip"
tracker_target = target
tracker_target.overlays += holder
hud_list[XENO_TACTICAL_HUD] = holder

GLOBAL_DATUM_INIT(flare_particles, /particles/flare_smoke, new)
/particles/flare_smoke
icon = 'icons/effects/effects.dmi'
Expand Down Expand Up @@ -108,7 +68,7 @@ GLOBAL_DATUM_INIT(flare_particles, /particles/flare_smoke, new)
animate(src, time = duration, pixel_y = 0)

/obj/effect/temp_visual/dropship_flyby
icon = 'icons/Marine/dropship_prop.dmi'
icon = 'icons/obj/structures/dropship_prop.dmi'
icon_state = "fighter_shadow"
layer = FLY_LAYER
resistance_flags = RESIST_ALL
Expand Down
3 changes: 1 addition & 2 deletions code/game/objects/items/binoculars.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/obj/item/binoculars
name = "binoculars"
desc = "A pair of binoculars."
icon = 'icons/Marine/marine-navigation.dmi'
icon = 'icons/obj/items/binoculars.dmi'
icon_state = "binoculars"
item_icons = list(
slot_l_hand_str = 'icons/mob/inhands/equipment/binoculars_left.dmi',
Expand Down Expand Up @@ -30,7 +30,6 @@
/obj/item/binoculars/tactical
name = "tactical binoculars"
desc = "A pair of binoculars, with a laser targeting function."
icon = 'icons/Marine/marine-navigation.dmi'
icon_state = "range_finders"
///The cooldown after we use
var/laser_cooldown = 0
Expand Down
1 change: 0 additions & 1 deletion code/game/objects/items/devices/minimap_tablet.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@ GLOBAL_PROTECT(roles_allowed_minimap_draw)
/obj/item/minimap_tablet
name = "minimap tablet"
desc = "A drawing tablet with included touch pen. While high command may treat you like a child, being able to plan effectively might be a worthy trade."
icon = 'icons/Marine/marine-navigation.dmi'
icon_state = "req_tablet_off"
/// List of references to the tools we will be using to shape what the map looks like
var/list/atom/movable/screen/drawing_tools = list(
Expand Down
1 change: 0 additions & 1 deletion code/game/objects/items/devices/squad_transfer_tablet.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
/obj/item/squad_transfer_tablet
name = "squad transfer tablet"
desc = "A tablet for quickly transfering the squaddies from under one incompetent squad leader to another."
icon = 'icons/Marine/marine-navigation.dmi'
icon_state = "req_tablet_off"
flags_equip_slot = ITEM_SLOT_POCKET
w_class = WEIGHT_CLASS_SMALL
Expand Down
1 change: 0 additions & 1 deletion code/game/objects/items/devices/tablets.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
/obj/item/hud_tablet
name = "hud tablet"
desc = "A tablet with a live feed to a number of headset cameras"
icon = 'icons/Marine/marine-navigation.dmi'
icon_state = "req_tablet_off"
req_access = list(ACCESS_NT_CORPORATE)
flags_equip_slot = ITEM_SLOT_POCKET
Expand Down
2 changes: 0 additions & 2 deletions code/game/objects/items/explosives/grenades/marines.dm
Original file line number Diff line number Diff line change
Expand Up @@ -183,7 +183,6 @@
/obj/item/explosive/grenade/sticky/trailblazer/phosphorus
name = "\improper M45 Phosphorus trailblazer grenade"
desc = "Capsule based grenade that sticks to sufficiently hard surfaces, causing a trail of air combustable gel to form. But with phosphorus. It is set to detonate in 5 seconds."
icon = 'icons/obj/items/grenade.dmi'
icon_state = "grenade_sticky_phosphorus"
item_state = "grenade_sticky_phosphorus"
icon_state_mini = "grenade_trailblazer_phosphorus"
Expand Down Expand Up @@ -309,7 +308,6 @@
name = "\improper AGLS-37 HEDP grenade"
desc = "A small tiny smart grenade, it is about to blow up in your face, unless you found it inert. Otherwise a pretty normal grenade, other than it is somehow in a primeable state."
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/items/grenade.dmi'
icon_state = "ags_grenade"
item_state = "ags_grenade"
det_time = 1 SECONDS
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/explosives/mine.dm
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ Stepping directly on the mine will also blow it up
/obj/item/explosive/mine
name = "\improper M20 Claymore anti-personnel mine"
desc = "The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps."
icon = 'icons/obj/items/grenade.dmi'
icon = 'icons/obj/items/mine.dmi'
icon_state = "m20"
force = 5
w_class = WEIGHT_CLASS_SMALL
Expand Down
1 change: 0 additions & 1 deletion code/game/objects/items/firesupport_binoculars.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
/obj/item/binoculars/fire_support
name = "tactical binoculars"
desc = "A pair of binoculars, used to mark targets for airstrikes and cruise missiles. Unique action to toggle mode. Ctrl+Click when using to target something."
icon = 'icons/Marine/marine-navigation.dmi'
icon_state = "range_finders"
w_class = WEIGHT_CLASS_SMALL
///Faction locks this item if specified
Expand Down
3 changes: 1 addition & 2 deletions code/game/objects/items/marine_gear.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
anchored = TRUE
opacity = TRUE
density = TRUE
icon = 'icons/Marine/apc.dmi'
icon = 'icons/obj/structures/broken_apc.dmi'
icon_state = "apc"


Expand Down Expand Up @@ -334,7 +334,6 @@
/obj/item/compass
name = "compass"
desc = "A small compass that can tell you your coordinates on use."
icon = 'icons/Marine/marine-navigation.dmi'
icon_state = "compass"
w_class = WEIGHT_CLASS_TINY

Expand Down
4 changes: 2 additions & 2 deletions code/game/objects/items/motion_detector.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
return

/obj/effect/blip/edge_blip
icon = 'icons/Marine/marine-items.dmi'
icon = 'icons/effects/blips.dmi'
plane = ABOVE_HUD_PLANE
/// A friendly/hostile identifier
var/identifier = MOTION_DETECTOR_HOSTILE
Expand Down Expand Up @@ -35,7 +35,7 @@
. = ..()
if(!operator?.client)
return INITIALIZE_HINT_QDEL
blip_image = image('icons/Marine/marine-items.dmi', src, "close_blip_[identifier]")
blip_image = image('icons/effects/blips.dmi', src, "close_blip_[identifier]")
blip_image.layer = BELOW_FULLSCREEN_LAYER
operator.client.images += blip_image

Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/pinpointer.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/obj/item/pinpointer
name = "Xeno structure pinpointer"
icon = 'icons/Marine/marine-navigation.dmi'
icon = 'icons/obj/items/pinpointer.dmi'
icon_state = "pinoff"
flags_atom = CONDUCT
flags_equip_slot = ITEM_SLOT_BELT
Expand Down
2 changes: 0 additions & 2 deletions code/game/objects/items/stacks/barbed_wire.dm
Original file line number Diff line number Diff line change
@@ -1,8 +1,6 @@

/obj/item/stack/barbed_wire
name = "barbed wire"
desc = "A spiky length of wire."
icon = 'icons/Marine/marine-items.dmi'
icon_state = "barbed_wire"
flags_item = NOBLUDGEON
singular_name = "length"
Expand Down
1 change: 0 additions & 1 deletion code/game/objects/items/stacks/medical.dm
Original file line number Diff line number Diff line change
Expand Up @@ -293,7 +293,6 @@
name = "combat trauma kit"
singular_name = "combat trauma kit"
desc = "An expensive huge kit for prolonged combat conditions. Has more space and better medicine compared to a regular one."
icon = 'icons/obj/stack_objects.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/inhands/equipment/medical_left.dmi',
slot_r_hand_str = 'icons/mob/inhands/equipment/medical_right.dmi',
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/stacks/sheets/glass.dm
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
new/datum/stack_recipe("windoor", /obj/structure/windoor_assembly, 5, time = 4 SECONDS, max_per_turf = STACK_RECIPE_ONE_DIRECTIONAL_PER_TILE, on_floor = TRUE, skill_req = SKILL_CONSTRUCTION_PLASTEEL))

GLOBAL_LIST_INIT(glass_radial_images, list(
"recipes" = image('icons/Marine/barricades.dmi', icon_state = "plus"),
"recipes" = image('icons/obj/structures/barricades/upgrades.dmi', icon_state = "plus"),
"directional window" = image('icons/obj/structures/windows.dmi', "window"),
"fulltile window" = image('icons/obj/structures/windows.dmi', "window0"),
"windoor" = image('icons/obj/doors/windoor.dmi', icon_state = "left")
Expand Down
16 changes: 8 additions & 8 deletions code/game/objects/items/stacks/sheets/sheet_types.dm
Original file line number Diff line number Diff line change
Expand Up @@ -53,16 +53,16 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \


GLOBAL_LIST_INIT(metal_radial_images, list(
"recipes" = image('icons/Marine/barricades.dmi', icon_state = "plus"),
"metal barricade" = image('icons/Marine/barricades.dmi', icon_state = "metal_0"),
"folding metal barricade" = image('icons/Marine/barricades.dmi', icon_state = "folding_metal_0"), //RUTGMC ADDON
"recipes" = image('icons/obj/structures/barricades/upgrades.dmi', icon_state = "plus"),
"metal barricade" = image('icons/obj/structures/barricades/metal.dmi', icon_state = "metal_0"),
"folding metal barricade" = image('icons/obj/structures/barricades/folding_metal.dmi', icon_state = "folding_metal_0"),
"razorwire" = image('icons/obj/structures/barbedwire.dmi', icon_state = "barbedwire_assembly"),
"barbedwire" = image('icons/Marine/marine-items.dmi', icon_state = "barbed_wire")
"barbedwire" = image('icons/obj/stack_objects.dmi', icon_state = "barbed_wire")
))

GLOBAL_LIST_INIT(plasteel_radial_images, list(
"plasteel barricade" = image('icons/Marine/barricades.dmi', icon_state = "new_plasteel_0"),
"folding plasteel barricade" = image('icons/Marine/barricades.dmi', icon_state = "plasteel_closed_0"),
"plasteel barricade" = image('icons/obj/structures/barricades/new_plasteel.dmi', icon_state = "new_plasteel_0"),
"folding plasteel barricade" = image('icons/obj/structures/barricades/plasteel.dmi', icon_state = "plasteel_closed_0"),
))

GLOBAL_LIST_INIT(plasteel_recipes, list ( \
Expand Down Expand Up @@ -189,8 +189,8 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
))

GLOBAL_LIST_INIT(wood_radial_images, list(
"recipes" = image('icons/Marine/barricades.dmi', icon_state = "plus"),
"barricade" = image('icons/Marine/barricades.dmi', icon_state = "wooden"),
"recipes" = image('icons/obj/structures/barricades/upgrades.dmi', icon_state = "plus"),
"barricade" = image('icons/obj/structures/barricades/misc.dmi', icon_state = "wooden"),
"chair" = image('icons/obj/objects.dmi', icon_state = "wooden_chair"),
"tile" = image('icons/obj/stack_objects.dmi', icon_state = "tile-wood"),
"crate" = image('icons/obj/structures/crates.dmi', icon_state = "secure_crate")
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/storage/holsters.dm
Original file line number Diff line number Diff line change
Expand Up @@ -517,7 +517,7 @@
flags_storage = BYPASS_CRYO_CHECK
storage_slots = 28
max_storage_space = 28
icon = 'icons/Marine/marine-pouches.dmi'
icon = 'icons/obj/items/storage/pouches.dmi'
icon_state = "flare"
storage_type_limits = list(/obj/item/weapon/gun/grenade_launcher/single_shot/flare = 1)
can_hold = list(
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/storage/pouch.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/obj/item/storage/pouch
name = "abstract pouch"
icon = 'icons/Marine/marine-pouches.dmi'
icon = 'icons/obj/items/storage/pouches.dmi'
icon_state = "small_drop"
w_class = WEIGHT_CLASS_BULKY //does not fit in backpack
max_w_class = WEIGHT_CLASS_SMALL
Expand Down
14 changes: 7 additions & 7 deletions code/game/objects/items/storage/reagent_pouch.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
/obj/item/reagent_containers/glass/reagent_canister // See the Reagent Canister Pouch, this is just the container
name = "pressurized reagent container"
desc = "A pressurized container. The inner part of a pressurized reagent canister pouch. Too large to fit in anything but the pouch it comes with."
icon = 'icons/Marine/marine-pouches.dmi'
icon = 'icons/obj/items/storage/pouches.dmi'
icon_state = "r_canister"
item_icons = list(
slot_l_hand_str = 'icons/mob/inhands/equipment/tanks_left.dmi',
Expand Down Expand Up @@ -91,19 +91,19 @@
/obj/item/storage/pouch/pressurized_reagent_pouch/update_overlays()
. = ..()
if(!inner)
. += image('icons/Marine/marine-pouches.dmi', src, "reagent_pouch_0")
. += image('icons/obj/items/storage/pouches.dmi', src, "reagent_pouch_0")
return
. += image('icons/Marine/marine-pouches.dmi', src, "reagent_canister")
. += image('icons/obj/items/storage/pouches.dmi', src, "reagent_canister")
var/percentage = round((inner.reagents.total_volume/inner.reagents.maximum_volume)*100)
switch(percentage)
if(0)
. += image('icons/Marine/marine-pouches.dmi', src, "reagent_pouch_0")
. += image('icons/obj/items/storage/pouches.dmi', src, "reagent_pouch_0")
if(1 to 33)
. += image('icons/Marine/marine-pouches.dmi', src, "reagent_pouch_1")
. += image('icons/obj/items/storage/pouches.dmi', src, "reagent_pouch_1")
if(34 to 66)
. += image('icons/Marine/marine-pouches.dmi', src, "reagent_pouch_2")
. += image('icons/obj/items/storage/pouches.dmi', src, "reagent_pouch_2")
if(67 to 100)
. += image('icons/Marine/marine-pouches.dmi', src, "reagent_pouch_3")
. += image('icons/obj/items/storage/pouches.dmi', src, "reagent_pouch_3")

/obj/item/storage/pouch/pressurized_reagent_pouch/AltClick(mob/user)
if(!remove_canister(user))
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/twohanded.dm
Original file line number Diff line number Diff line change
Expand Up @@ -384,7 +384,7 @@

/obj/item/weapon/twohanded/spear/tactical/tacticool
name = "M-23 TACTICOOL spear"
icon = 'icons/Marine/gun64.dmi'
icon = 'icons/obj/items/gun/gun64.dmi'
desc = "A TACTICOOL spear. Used for TACTICOOLNESS in combat."

/obj/item/weapon/twohanded/spear/tactical/tacticool/Initialize(mapload)
Expand Down
1 change: 0 additions & 1 deletion code/game/objects/items/whistle.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
/obj/item/whistle
name = "\improper whistle"
icon = 'icons/Marine/marine-navigation.dmi'
desc = "A metal pea-whistle. Can be blown while held, or worn in the mouth"
icon_state = "whistle"
w_class = WEIGHT_CLASS_TINY
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/machinery/cic_maptable.dm
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@
tool.UnregisterSignal(user, list(COMSIG_MOB_MOUSEDOWN, COMSIG_MOB_MOUSEUP))

/obj/machinery/cic_maptable/drawable/big
icon = 'icons/Marine/mainship_props96.dmi'
icon = 'icons/obj/structures/mainship_props96.dmi'
layer = ABOVE_OBJ_LAYER
pixel_x = -16
pixel_y = -14
Expand Down
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