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Revise Voxel functionalities in VoxelHashMap and Preprocessing (#362)
* Unify Voxel functionalities, now everything comes from VoxelHashMap * This looks like an even better unification * Modernize VoxelDownsample * VoxelUtils is born, now everthing is liteally in one place, and we have some side effect code reduction * Macos does not like my include * Local style include * With move * As of benchmark * For each for the win * Remove unnecessary include * Const correcteness * Refresh changes --------- Co-authored-by: Luca Lobefaro <[email protected]> Co-authored-by: Ignacio Vizzo <[email protected]>
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// MIT License | ||
// | ||
// Copyright (c) 2024 Ignacio Vizzo, Tiziano Guadagnino, Benedikt Mersch, Cyrill | ||
// Stachniss. | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in all | ||
// copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
// SOFTWARE. | ||
// | ||
#pragma once | ||
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#include <Eigen/Core> | ||
#include <cmath> | ||
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namespace kiss_icp { | ||
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using Voxel = Eigen::Vector3i; | ||
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inline Voxel PointToVoxel(const Eigen::Vector3d &point, const double voxel_size) { | ||
return Voxel(static_cast<int>(std::floor(point.x() / voxel_size)), | ||
static_cast<int>(std::floor(point.y() / voxel_size)), | ||
static_cast<int>(std::floor(point.z() / voxel_size))); | ||
} | ||
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struct VoxelHash { | ||
size_t operator()(const Voxel &voxel) const { | ||
const uint32_t *vec = reinterpret_cast<const uint32_t *>(voxel.data()); | ||
return (vec[0] * 73856093 ^ vec[1] * 19349669 ^ vec[2] * 83492791); | ||
} | ||
}; | ||
} // namespace kiss_icp |