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Remove GetPoints #389
Remove GetPoints #389
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Co-authored-by: Ignacio Vizzo <[email protected]>
…edundant_copy_of_points
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I don't really get why we do this, but I'm also happy to proceed. I left some comments mainly on readability.
I'd also refactor the PR description as we don't remove the GetPoints
function but absorve its functionality in VoxelHashMap::GetClosestNeighbor
. Also I didn't understand the comment with the GetAdjacentVoxels
at all 🤣
Nope bruda, I literally remove it, as it was concatenating the inner points of each voxel into a single Thanks for the comments ❤️ I will integrate them now. About the |
Hi guys, it is me again. I just removed the GetPoints function, as it is now redundant because we moved the nn search to the
VoxelHashMap
, which has the same performance but less code.To follow up, move the does the voxel exist check from the NN search to the
AdjacentVoxels
function. This opens a lot of additional filtering that can be done on the NN search, which should (hopefully) reduce the compute.