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Update CHANGELOG.md
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kai-li-wop committed Nov 29, 2024
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5 changes: 3 additions & 2 deletions CHANGELOG.md
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- Support for magenta and cyan as spray colors in Spray Your Color game types
- Cartridge icon/model to the scoreboard next to the player's head if cartridges are carried in SYC game types
- Advanced hit sound feedback to be enabled/disabled via Game page of Options menu or via new cvar `cg_advHitSounds [0|1]`; when opponent has >50 shield points a more light hit sound indicating less impact is played; when opponent has no shield points left a more fleshy hit sound indicating highest impact is played
- Discord webhook support for dedicated servers; `discord_webhook_url` cvar should be set to a webhook url like https://discord.com/api/webhooks/xxx/yyy; change cvar `discord_webhook_content` for different content, 1 (default) for human player connect message, sending data about human player count, team status and map, 2 for next map start, sending name of next map, 4 for scores message, sending scores of all players by match end; set to 255 to send all messages and maybe future ones to be implemented
- Discord webhook support for dedicated servers; `discord_webhook_url` cvar should be set to a webhook url like https://discord.com/api/webhooks/xxx/yyy; change cvar `discord_webhook_content` for different content, 1 (default) for human player connect message, sending data about human player count, team status, game type and map, 2 for next map start, sending name of next map, 4 for scores message, sending scores of all players by match end; set to 255 to send all messages and maybe future ones to be implemented
- Support for new water level 'wading' in knee deep water and suitable footstep sounds
- Support for individual player model footsteps `flesh` (PaddyBell and BeachPad) and `spurs` (PadCho)
- Support for player model sounds depending of the selected skin; a complete sound set or individual sounds for a skin can be stored in a folder of the same name in parallel with the model's folder; the model's sounds serve as a fallback if no sounds are available for the skin
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- Few spelling mistakes and misinterpreted title names in Dieselkopf music packs
- Print warning "Too close to lolly base" when planting BOOMIES in Big Balloon
- Backyard: players being able to enter and hide in the pipe near the crate; jumppad on the ground to the roof area near PadPower/Boomies to no longer be possible to reach this area directly with a normal jump (due to com_maxfps set to 125)
- FridgeWars: faulty location message string, "shelfs" changed to "shelves"
- FridgeWars: faulty location message string "shelfs" changed to "shelves"
- Jail: missing shader texture in spray room exit portal; missing clipping on the fuse box in BB version to prevent players jumping in
- PadShop: alien monitor animation shader to support all 9 textures
- PadGallery: wrong shader path for way to the museum sign
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- Menu music loop with 44kHz version and slightly longer
- Icons for weapons, ammo, powerups, medals etc. updated with HQ versions
- Common textures with HQ versions and q3map2 shader entries to support watercaulk, lavacaulk, slimecaulk etc.
- Sample maps to support 1LC (see folder XTRAS/mapping/maps)
- World of PADMAN readme (manual in XTRAS folder) to support new game modes
- OPUS to version 1.3.1
- OPUSFILE to version 0.12
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