Improve third-person mode usability #300
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This makes third-person mode much closer to games like Xonotic in terms of implementation.
If we want to improve usability further (so you have more chances to actually see what you're aiming at when aiming straight ahead), we can also increase the vertical offset which is defined here:
worldofpadman/code/cgame/cg_view.c
Line 249 in 72de7ef
and here:
worldofpadman/code/cgame/cg_view.c
Line 277 in 72de7ef
I use a value of 16 in Xonotic and it works quite well, although games like Serious Sam are closer to something between 24 and 32.
cc @simse15
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wop_better_3rd_person.mp4