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Try to fix export credentials for android #57

Try to fix export credentials for android

Try to fix export credentials for android #57

Workflow file for this run

name: "godot export"
on:
push:
branches:
- "main"
- "4.0"
- "v*"
# on:
# push:
# tags:
# - 'v*'
jobs:
# job id, can be anything
export:
# Always use ubuntu-latest for this action
runs-on: ubuntu-latest
# Job name, can be anything
name: Export Job
steps:
# Always include the checkout step so that
# your project is available for Godot to export
- name: checkout
uses: actions/[email protected]
# Ensure that you get the entire project history
with:
fetch-depth: 0
# multiarch needs to be enabled first - add i386 arch
- name: Update apt
run: |
# sudo dpkg --add-architecture i386
sudo apt-get update
# breaks windows app, does not change icon
- name: install wine
id: wine_install
run: |
# sudo apt install -y wine64 wine32:i386 libwine:i386
sudo apt install -y wine64
echo ::set-output name=WINE_PATH::$(which wine64)
- name: Install additional software
run: |
sudo apt install -y rsync crudini
- name: Skip Android export
env:
ANDROID_KEYSTORE: ${{ secrets.ANDROID_KEYSTORE }}
if: ${{ env.ANDROID_KEYSTORE == '' }}
run: |
crudini --del godot/export_presets.cfg $(for id in {0..10}; do crudini --get --format=lines godot/export_presets.cfg preset.$id platform 2> /dev/null ; done | grep Android | grep -o 'preset\.[0-9]*').options
crudini --del godot/export_presets.cfg $(for id in {0..10}; do crudini --get --format=lines godot/export_presets.cfg preset.$id platform 2> /dev/null ; done | grep Android | grep -o 'preset\.[0-9]*')
- name: Set up JDK
uses: actions/setup-java@v2
env:
ANDROID_KEYSTORE: ${{ secrets.ANDROID_KEYSTORE }}
if: ${{ env.ANDROID_KEYSTORE != '' }}
with:
distribution: "temurin"
java-version: "17"
- name: Setup Android SDK
env:
ANDROID_KEYSTORE: ${{ secrets.ANDROID_KEYSTORE }}
if: ${{ env.ANDROID_KEYSTORE != '' }}
uses: android-actions/setup-android@v2
- name: Prepare keystore
env:
ANDROID_KEYSTORE: ${{ secrets.ANDROID_KEYSTORE }}
if: ${{ env.ANDROID_KEYSTORE != '' }}
run: |
echo "${{ secrets.ANDROID_KEYSTORE }}" >> android.keystore.asc
gpg -d --passphrase "${{ secrets.ANDROID_KEYSTORE_PASS }}" --batch android.keystore.asc > android.keystore
# ...above this line is the workflow job setup
- name: use custom editor settings and export credentials
run: |
mkdir -p ~/.config/godot
cp godot/editor_settings-3.tres ~/.config/godot/
mkdir -p godot/.godot/
cp godot/export_credentials.defaults godot/.godot/export_credentials.cfg
- name: export godot
# Use latest version (see releases for all versions)
uses: firebelley/[email protected]
with:
# Base version. Patch versions are incremented when this action runs.
# base_version: 0.0.1
# base_version: ${{ steps.tag_version.outputs.TAG_VERSION}}
# Defining all the required inputs
# I used the latest version of Godot in this example
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_linux.x86_64.zip
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_export_templates.tpz
# https://downloads.tuxfamily.org/godotengine/3.4.1/rc1/
relative_project_path: ./godot
cache: true
# archive_single_release_output: false
export_debug: false
archive_output: true
# generate_release_notes: true
# create_release: true
use_preset_export_path: true
# relative_export_path: "build"
wine_path: ${{ steps.wine_install.outputs.WINE_PATH }}
use_godot_3: false
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: create release
uses: ncipollo/[email protected]
with:
token: ${{ secrets.GITHUB_TOKEN }}
generateReleaseNotes: true
tag: ${{ github.ref_name }}
artifacts: ${{ steps.export.outputs.archive_directory }}/*
- name: Deploy to GitHub Pages 🚀
uses: JamesIves/github-pages-deploy-action@releases/v3
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BRANCH: gh-pages # The branch the action should deploy to.
FOLDER: /home/runner/.local/share/godot/builds/HTML5/ # The folder the action should deploy.
# - name: let me see those files
# run: |
# ls -lha /home/runner/.local/share/godot/builds
# ls -lha /home/runner/work/godot-boilerplate/godot-boilerplate/build
# pwd
# pwd: /home/runner/work/godot-boilerplate/godot-boilerplate
# Android
# HTML5
# LinuxX11
# Mac OSX
# Windows Desktop
- name: Create zips
run: |
cd /home/runner/.local/share/godot/builds/
cd "HTML5" ; zip -r ${{ github.workspace }}/build/html5.zip . ; cd ..
cd "LinuxX11" ; zip -r ${{ github.workspace }}/build/linux.zip . ; cd ..
cd "Mac OSX" ; zip -r ${{ github.workspace }}/build/macosx.zip . ; cd ..
cd "Windows Desktop" ; zip -r ${{ github.workspace }}/build/windows.zip . ; cd ..
- name: Create android zips
env:
ANDROID_KEYSTORE: ${{ secrets.ANDROID_KEYSTORE }}
if: ${{ env.ANDROID_KEYSTORE != '' }}
run: |
cd /home/runner/.local/share/godot/builds/
cd "Android" ; zip -r ${{ github.workspace }}/build/android.zip . ; cd ..
- id: get_version
name: Get git tag version
run: |
CURRENT_TAG=$(git describe --abbrev=0 --tags `git rev-list --tags --skip=0 --max-count=1`)
echo ${CURRENT_TAG}
echo ::set-output name=version::${CURRENT_TAG}
- name: Deploy itch.io - windows
env:
BUTLER_CREDENTIALS: ${{ secrets.ITCHIO_API_KEY }}
CHANNEL: windows
ITCH_GAME: ${{ secrets.ITCHIO_GAME }}
ITCH_USER: ${{ secrets.ITCHIO_USER }}
PACKAGE: build/windows.zip
VERSION: ${{ steps.get_version.outputs.version }}
if: ${{ env.ITCH_USER != '' }}
uses: josephbmanley/butler-publish-itchio-action@master
- name: Deploy itch.io - html5
env:
BUTLER_CREDENTIALS: ${{ secrets.ITCHIO_API_KEY }}
CHANNEL: HTML
ITCH_GAME: ${{ secrets.ITCHIO_GAME }}
ITCH_USER: ${{ secrets.ITCHIO_USER }}
PACKAGE: build/html5.zip
VERSION: ${{ steps.get_version.outputs.version }}
if: ${{ env.ITCH_USER != '' }}
uses: josephbmanley/butler-publish-itchio-action@master
- name: Deploy itch.io - linux
env:
BUTLER_CREDENTIALS: ${{ secrets.ITCHIO_API_KEY }}
CHANNEL: linux
ITCH_GAME: ${{ secrets.ITCHIO_GAME }}
ITCH_USER: ${{ secrets.ITCHIO_USER }}
PACKAGE: build/linux.zip
VERSION: ${{ steps.get_version.outputs.version }}
if: ${{ env.ITCH_USER != '' }}
uses: josephbmanley/butler-publish-itchio-action@master
- name: Deploy itch.io - macosx
env:
BUTLER_CREDENTIALS: ${{ secrets.ITCHIO_API_KEY }}
CHANNEL: mac
ITCH_GAME: ${{ secrets.ITCHIO_GAME }}
ITCH_USER: ${{ secrets.ITCHIO_USER }}
PACKAGE: build/macosx.zip
VERSION: ${{ steps.get_version.outputs.version }}
if: ${{ env.ITCH_USER != '' }}
uses: josephbmanley/butler-publish-itchio-action@master
- name: Deploy itch.io - android
env:
BUTLER_CREDENTIALS: ${{ secrets.ITCHIO_API_KEY }}
CHANNEL: android
ITCH_GAME: ${{ secrets.ITCHIO_GAME }}
ITCH_USER: ${{ secrets.ITCHIO_USER }}
PACKAGE: build/android.zip
VERSION: ${{ steps.get_version.outputs.version }}
ANDROID_KEYSTORE: ${{ secrets.ANDROID_KEYSTORE }}
if: ${{ env.ITCH_USER != '' && env.ANDROID_KEYSTORE != '' }}
uses: josephbmanley/butler-publish-itchio-action@master