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Singulo Buffs - Again #27361
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Singulo Buffs - Again #27361
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…ngulo is being monitored.
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What Does This PR Do
In addition to presenting information about the singularity the console will also give alerts:
Why It's Good For The Game
The singularity engine is very underutilized and offers far less power than the SM, while also being riskier, all be it a fair bit simpler to run.
Additionally, there is no indication at all for the energy level of the singularity and how close it is to breaching containment by growing too energetic, so a console was added to alleviate that.
The buffs should put it closer to the SM in terms of power production, still remaining slightly lower, due to being relatively more simple to set up in a high performance configuration, while the console should provide all the information needed to run it.
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add: Adds a console for the singularity engine which monitors field generators and the singularity's size and energy level as well as alerting the station once containment had failed.
tweak: Adds a singularity monitor board to the singularity engine supply pack
tweak: Removed the hardcap on the singularity's radiation pulse
tweak: The radiation waves produced by the singularity start decaying only after the energy field containing it.
tweak: Adds a radius parameter to radiation wave constructor and the radiation_pulse() proc, which makes the radiation wave decay in relation to it's distance from the outer limits of a multi tile radiation source, rather than it's center.
/:cl: