Adventure with Burnuts.
Potential Features: Incomplete.
Music: None.
Integraton with Twilight Forest: Incomplete.
Potion Effects: Incomplete.
Mobs: Incomplete.
Bosses and Mini-Bosses: Incomplete.
Progression: Incomplete
Acheivements/Advancements: Incomplete.
Particles: Incomplete.
NPCs: None.
Sponsors: Depending.
The music like Kevin MacLeod - Go Cart Requires the mod to be in Integration Test stage and that music wll be for the battle music of Ysa the Ur-Ghast.
Twilight Forest mobs are atempted to be added earlier to the Integration test but we have to move it because were unable to compile their code with a newer version of Gradle so thats why we postphone Integration Test until they update there Gradle version with a newer or similar one.
Gradle 7.1, 6.9 or 6.8 with Gradle 4.9 Code = Can't Compile
Gradle 7.1 with 7.2 Code = Uncomfirmed
0.0 - Done.
0.1 - Done.
0.2 - Done.
0.3.0 - Done.
Public Alpha (Adding more features like, bosses and mini-bosses, more mobs, and most importantly Twilight Forest integration.)
0.3.1 - Done.
0.4 - Done.
0.4 Pre-Integration Test - Working in Progress. (Integration Test Prepared.)
0.4 Integration Test - To Do. (Adding Twilight Forest with other mods.)
0.5 Music Integration Test - To Do. (Kevin MacLeod's music is going to be added but we need to find which we will use.)
0.6 Final Integration Test - To Do. (Adding the final touches.)
0.7 - To Do.
0.8 - To Do.
0.9 - To Do.
Pre - To Do.
Release Candidate - To Do.
Preview - To Do. (Fixed the remaining issues except the ones labeled wontfix which is closed automatically but conversation is still open and you can chat us if you know how to fix it.)
Initial Release - To Do. (The mod is now in issue free release thanks to MCreator. For more bugs in the upcomming updates we will be prepared to fix them.)
Prequisites:
MCreator Latest EAP or Build
Twilight Forest Dependancy Plugin: https://mcreator.net/plugin/76688/twilight-forest-dependancies
Step 1:
Press build icon or generate .jar file icon. (Please do not select the play button or server button because it can freeze the game when loading a world.)
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
If you wan't to use our non-code assets that we create then please ask for permission if you want to modify it for your mods or add-ons.
All Non-code assets will fall under this license except DJVI - Dry Out 2.0 and Kevin MacLeod's music. Kevin MacLeod's music is in a different Creative Commons License which is here.
Before we can use your code via Pull Request, you need to sign our CLA (Burnuts CLA), which you can do online. The CLA is necessary mainly because you own the copyright to your changes, even after your contribution becomes part of our codebase, so we need your permission to use and distribute your code. We also need to be sure of various other things—for instance that you'll tell us if you know that your code infringes on other people's patents. You don't have to sign the CLA until after you've submitted your code for review and we approved it, but you must do it before we can put your code into our codebase.
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Twilight Forest: Working in Progress.
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JEI: None.
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Curios: None.
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Patchouli: None.
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CTM: None.
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Immersive Engineering: None.
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Mantle and Tinker's Construct: Not Available in 1.16.5 Yet. -
Forestry: Not Available in 1.16.5 Yet.
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Twilight Forest: Available. (No builds are posted in Curseforge yet, but we can now compile the mod easier since they updated their Gradle version.)
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JEI: Unavailable.
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Curios: Unavailable. (We can just make a pull request for Twilight Forest to make it available.)
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Patchouli: Unavailable.
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CTM: Unavailable.
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Immersive Engineering: Unavailable.
If you want to know why is these integrations unavailable, check the build.gradle file.
There will be no TNT and Disparity 1.17 yet because were waiting for the first snapshot of MCreator 2021.3.
We will ask if they will allow Twilight Forest to be used in our mod first.