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BinaryArrayNew: back then I thought lua parameters were passed on the stack.. nope EndVector: need to clear nested bit PrependSlot: handle U64/I64 == number check On that note, implement __eq/__le/__lt for int64/uint64 Also implement general i64/u64/float64 methods for int64/uint64 & get rid of NI64/NU64 types, just use unwrapped integers Use ls.RaisePanic over panic
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