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Official Patch V1
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PerfectScrash committed Mar 12, 2022
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55 changes: 39 additions & 16 deletions Readme.md
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## Donate:
- If you want to donate for my works to encourage me to continue with the work feel free to donate
- If you want to donate for my works to encourage me to continue with the work feel free to donate
- Donate link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=A8RJPHR3T8P6Y

# Zombie Plague Special
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- **Bombardier:** From Zombie Plague Shade. Zombie with infinities kill bombs
- **Spy:** Human with Simmilar Predator's Habilities and More Damage with M3 Shotgun
- **Dragon:** Can Fly and Unleash Fire and Ice

* **If you Want to see more ZPSp Gameplay Additions Click Here: https://github.com/PerfectScrash/ZP-Special-Additions**

* **Credits:**
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* **Official Link of Mod:**
https://forums.alliedmods.net/showthread.php?t=260845

* **Donate:**
- If you want to donate for my works to encourage me to continue with the work feel free to donate
- If you want to donate for my works to encourage me to continue with the work feel free to donate
- Donate link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=A8RJPHR3T8P6Y

* **Change Log:**

* **1.0:**
- First Post

* **2.0:**
- Removed Another mods (Dragon/Padre/Chuck Noris)
- Added New Natives and Forwards
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- Removed .ini of extra itens and zombie classes
- Added p_ model for Special Humans
- Added Wesker & Bombardier Mod

* **2.0 Fix:**
- Fixed Berserker Knife Model

* **2.1:**
- Fixed Ambiences Sounds
- Added native zp_get_last_mode()

* **2.2:**
- Added Spy Mode
- Re-added Dragon Mode
- Fixed Lang
- Optimized code
- Fixed Small Bug off Predator's Power when Handle Models Separate is enable
- Fixed Predator's Glow cvar

* **2.3:**
- Added New Natives
- Fixed Small bug on Open zombie class after infection
- Added Bot Suppot of Dragon Skills (Unleash Fire & Ice Only, Fly is not possible)
- Etc

* **2.4:**
- Added New Natives
- Fixed Bot Extra Item Support
- Readded .ini for zombie classes and extra itens (This file is auto create)
- Added Some Cvars
- Etc

* **2.4.1:**
- Optimized Code
- Added cvar "zp_choose_zclass_instantanly"
- Added native lost on include (zp_override_user_model)
- You can turn off the special class (Nemesis/Survivor/Sniper/Etc..) you want if you have not liked

* **2.5:**
- Optimized Code
- Added .ini file of Custom Game Modes
- Added Bot Suppot for Bombardier Grenade
- Etc

* **3.0:**
- Optimized Code
- Fixed Fog
- Fixed Knockback
- Added Some Natives (zp_register_human_special/zp_register_zombie_special/Etc)
- Etc

* **3.0 Fix:**
- Fixed Make Custom Zombie Special Menu

* **3.1:**
- Fixed AnthRax Hud style
- Fixed Bug of Predator and Spy not turn invisible to those who play in Software Mode
- Fixed Choose Zombie Class instantanly
- Fixed Some Error Logs
- Added Native (zp_get_special_class_name)

* **3.2:**
- Fixed Choose Zombie Class instantanly when frozen
- Fixed Zombie class save when have some characters
- Fixed zombie pain free
- Added Some Natives (zp_get_special_class_id/zp_get_zombie_class_realname)
- Fixed custom special class's rounds

* **3.3:**
- Added 4.3 fix 5a's all contains and fixes

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- Added Cvars for turn on/off frozing Nemesis/Assassin/Predator/Bombardier/Dragon
- Added Configuration for turn on/off frozing Custom Special Zombies
- Removed cvar "zp_random_weapons" because are changed for "zp_random_primary" and "zp_random_secondary" (Like ZP 5.0)

* **3.5:**
- Added Zombie Escape Map Suport
- Fix Bug on Custom Special Classes Game modes not start when have one people on server
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- Fixed Small Bug on precache ambience sounds
- Fixed Bombardier Grenade when infection bomb is disable
- Added p_ & w_ model for Grenades

* **3.5 Fix:**
- Removed Block use button before round begins (Reason: Some maps have button for open door on start)
- Fixed Native zp_get_user_next_class

* **4.0:**
- Fixed T Model Precache
- Added Configuration for enable/disable Special Classes (Custom and Normal)
- Fixed native ze_is_escape_map
- Fixed Log Error when player die before round begins
- Readed cvar for change nvsion color
- Readed cvar for change nvsion color
- Added cvar for disable/enable for peoples change nvision color in personal menu
- Fixed cvar for change flashlight color
- Fixed cvar for change flashlight color
- Added cvar for disable/enable for peoples change flashlight color in personal menu
- Added one Hud Style: Under Radar, Center AnthRax
- Added cvar zp_zombie_escape_fail for zombies scoring when time up and humans not escaped in escape maps
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- Improved Code
- .cfg update [Need Change for prevent possible bugs]
- Lang updated (For menu itens) [Need Change for prevent possible bugs]

* **4.3**
- Fixed Native: zp_get_special_class_id
- Fixed Native: zp_get_zombie_class_realname
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- Added Escape support for enable/disable internal gamemodes in a certain modes
- .cfg update [Need Change for prevent possible bugs]
- Optmized Code

* **4.3 [Fix]:**
- Fixed small bug with extra item grenades (Like antidote bomb, jump bomb, etc)

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- Added Custom Death sound for Normal/Special Zombie Classes (Now you can change in .ini files for any class)
- Added Pain Sounds for specific zombie class (You can change in zpsp_zombieclasses.ini)
- Added Native: zp_get_custom_extra_start()

- **Beta Update 15/06/20**
- Fixed Not Precached Sound '0'
- Added Fade Nightvision Mode (Can change by cvar "zp_nvg_custom")
- Added Cvar: "zp_nvg_fade_alpha"
- Added Madness delay (After Use)
- Added Cvar: "zp_extra_madness_use_delay"

- **Beta Update: 05/12/20 (Final Beta - If dont have bugs consider Official 4.4 version)**
- Fixed Bug when joins spec before round begins
- Added Human Speed by Weapon Weight (Weapon Speed Multi - You can change in zombie_plague_special.ini) [Only For Normal Humans]
- Added Cvar: "zp_human_wpn_weight_enable"
- Added Lang Option for Extra Item Name, Gamemode Name, Special Class Name, Zombie Class Name/Info, Weapons/Custom Weapons Name. Just edit "zpsp_lang_itens_classes.txt"
-- Fixing 08/12/20:
- Fixed Armageddon Respawn - Before peoples respawn as human and not survivor
- Fixed Lang from Additional Extra Weapons (Grenades/AWP/ETC.)

- Fixing 08/12/20:
- Fixed Armageddon Respawn - Before peoples respawn as human and not survivor
- Fixed Lang from Additional Extra Weapons (Grenades/AWP/ETC.)

* **4.5**:
- REMOVED Amx 1.8.2 SUPORT
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- Added Cvar: zp_choose_hclass_instantanly
- Improved "save_custonomization" system
- Improved model/sound system for any external class
- Updated Native: zp_disinfect_user(id, silent, attacker)
- Updated Native: zp_disinfect_user(id, silent, attacker)
- Updated Native: zpsp_register_gamemode(const name[], flags, chance, allow, dm_mode, resp_limit=0, enable_in_ze=0, uselang=0, const langkey[]="ITEM_LANG_DEFAULT_KEY");
- Added Forward: zp_player_show_hud(id, target, SpHudType:hudtype);
- Added Native: zp_add_hud_text(const text[]);
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- Added Native: zp_get_user_maxhealth(id)
- Added Native: zp_register_start_gamemode_snd(id, const sound[])
- ZP main configs are now in a exclusive path (configs/zpsp_configs/...)
- On amx settings api:
- On amx settings api:
- Expanded buffer size on filenames
- Added Directory Support on filenames
- Added Native: zp_get_hclass_count()
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- Added Native: zp_get_default_knockback(id)
- Added Native: zp_get_user_default_maxspeed(id)
- Added Hud Cvars
- Fixing 06/03
- Official Patch V1 (12/03)
- Fixed bug when you choose gun locked by forward in weapons menu and opens a secondary menu
- Fixed bug when load/save custom primary/secondary weapons with same name
- Fixed bug when load/save custom primary/secondary weapons with same name
- Fixed native zp_get_user_default_gravity(id);
- Removed useless cvar/function zp toggle
- Fixed Native: zp_get_user_default_maxspeed
- Fixed Native: zp_set_user_knockback
- Fixed weapons menu
6 changes: 1 addition & 5 deletions addons/amxmodx/scripting/zombie_plague_special_45.sma
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- Added Native: zp_get_user_default_maxspeed(id)
- Added Hud Cvars

-- Patch 1 (06/03)
-- Official Patch V1 (12/03)
- Fixed bug when you choose gun locked by forward in weapons menu and opens a secondary menu
- Fixed bug when load/save custom primary/secondary weapons with same name

-- Patch 2 (08/03)
- Fixed native zp_get_user_default_gravity(id);
- Removed useless cvar/function zp toggle

-- Patch 3 (12/03)
- Fixed Native: zp_get_user_default_maxspeed
- Fixed Native: zp_set_user_knockback
- Fixed weapons menu
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