The Wolf Engine is the next generation of Persian Game Engine which is a cross-platform game engine created by Pooya Eimandar. This is an open source framework that is mainly focused on Android & Microsoft platforms. Wolf engine written in c++ and used on Microsoft WinRT platforms (Windows 8, 8.1, 10, Windows Phone 8, 8.1 and later versions ) based on Microsoft's DirectX and also supports Android based on Khronos Group's openGL ES and Android NDK and it is adapted for a range of video game genres. You can use it under MIT License .
The latest binaries of stable version is on the CodePlex.
Follow @Wolf_Engine on Twitter.
Projects using Wolf Engine
- Alalam news network TV is using Wolf Engine in their new Playout & CG editor toolkit.
Whats new on this Version 1.1.0.0
- Wolf.ffmpeg has been added. You can handle video and audio with this library
- W_Window has been added. Create your window just with this class
- W_ffmpeg supports QImage object,in order to build W_ffmpeg with this feature, use QT_DLL pre-processor
- New shapes (ellipse, line, simple rounded rectangle and geometry) have been added to "Wolf::Graphics::Direct2D::Shapes" namespace
- "03-Direct2DShapes.Win32" sample project has been added to Samples - This sample shows how to draw basic shapes with direct2D in Wolf
- "04-Text.Win32" sample project has been added to Samples - This sample shows how to draw text in Wolf
- "05-Geometry2D.Win32" sample project has been added to Samples - This sample shows how to draw 2D geometries in Wolf