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Incorrect texture display could happen when TextureDescriptor.texturePrim is used as Hash in Storm's HdStMaterial::Sync(...) #211

Incorrect texture display could happen when TextureDescriptor.texturePrim is used as Hash in Storm's HdStMaterial::Sync(...)

Incorrect texture display could happen when TextureDescriptor.texturePrim is used as Hash in Storm's HdStMaterial::Sync(...) #211