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[hdEmbree] add direct camera visibility support for rect lights (hdEmbree-UsdLux-PR12) #3189
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[hdEmbree] add direct camera visibility support for rect lights (hdEmbree-UsdLux-PR12) #3189
pmolodo
wants to merge
10
commits into
PixarAnimationStudios:dev
from
NVIDIA-Omniverse:pr/hdEmbree-rect-light-direct-visibility
Commits on Oct 18, 2024
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[hdEmbree] Initial UsdLux reference implementation
This modifies the hdEmbree example plugin to do direct lighting so as to provide a reference implementation of the expected behaviour for UsdLux. If no lights are present in the stage, the old ambient occlusion path will be used.
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