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PlayFabJenkinsBot committed Apr 27, 2021
2 parents b316200 + d894364 commit eeedf0f
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Showing 15 changed files with 51 additions and 57 deletions.
2 changes: 1 addition & 1 deletion PlayFabSDK/source/PlayFabAdminModels.cs
Original file line number Diff line number Diff line change
Expand Up @@ -907,7 +907,7 @@ public class ContentInfo
/// <summary>
/// Size of the content in bytes
/// </summary>
public uint Size ;
public double Size ;

}

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10 changes: 5 additions & 5 deletions PlayFabSDK/source/PlayFabClientAPI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1999,7 +1999,7 @@ public static async Task<PlayFabResult<GetUserDataResult>> GetUserReadOnlyDataAs
/// <summary>
/// Requests a challenge from the server to be signed by Windows Hello Passport service to authenticate.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<GetWindowsHelloChallengeResponse>> GetWindowsHelloChallengeAsync(GetWindowsHelloChallengeRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -2463,7 +2463,7 @@ public static async Task<PlayFabResult<LinkTwitchAccountResult>> LinkTwitchAsync
/// <summary>
/// Link Windows Hello authentication to the current PlayFab Account
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<LinkWindowsHelloAccountResponse>> LinkWindowsHelloAsync(LinkWindowsHelloAccountRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -3067,7 +3067,7 @@ public static async Task<PlayFabResult<LoginResult>> LoginWithTwitchAsync(LoginW
/// string. Step two is to request the user sign the string via Windows Hello and then send the signed value back to the
/// server.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<LoginResult>> LoginWithWindowsHelloAsync(LoginWithWindowsHelloRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -3360,7 +3360,7 @@ public static async Task<PlayFabResult<RegisterPlayFabUserResult>> RegisterPlayF
/// Registers a new PlayFab user account using Windows Hello authentication, returning a session ticket that can
/// subsequently be used for API calls which require an authenticated user
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<LoginResult>> RegisterWithWindowsHelloAsync(RegisterWithWindowsHelloRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -4212,7 +4212,7 @@ public static async Task<PlayFabResult<UnlinkTwitchAccountResult>> UnlinkTwitchA
/// <summary>
/// Unlink Windows Hello authentication from the current PlayFab Account
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<UnlinkWindowsHelloAccountResponse>> UnlinkWindowsHelloAsync(UnlinkWindowsHelloAccountRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
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10 changes: 5 additions & 5 deletions PlayFabSDK/source/PlayFabClientInstanceAPI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1953,7 +1953,7 @@ public async Task<PlayFabResult<GetUserDataResult>> GetUserReadOnlyDataAsync(Get
/// <summary>
/// Requests a challenge from the server to be signed by Windows Hello Passport service to authenticate.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<GetWindowsHelloChallengeResponse>> GetWindowsHelloChallengeAsync(GetWindowsHelloChallengeRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -2400,7 +2400,7 @@ public async Task<PlayFabResult<LinkTwitchAccountResult>> LinkTwitchAsync(LinkTw
/// <summary>
/// Link Windows Hello authentication to the current PlayFab Account
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<LinkWindowsHelloAccountResponse>> LinkWindowsHelloAsync(LinkWindowsHelloAccountRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -2985,7 +2985,7 @@ public async Task<PlayFabResult<LoginResult>> LoginWithTwitchAsync(LoginWithTwit
/// string. Step two is to request the user sign the string via Windows Hello and then send the signed value back to the
/// server.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<LoginResult>> LoginWithWindowsHelloAsync(LoginWithWindowsHelloRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -3268,7 +3268,7 @@ public async Task<PlayFabResult<RegisterPlayFabUserResult>> RegisterPlayFabUserA
/// Registers a new PlayFab user account using Windows Hello authentication, returning a session ticket that can
/// subsequently be used for API calls which require an authenticated user
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<LoginResult>> RegisterWithWindowsHelloAsync(RegisterWithWindowsHelloRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -4089,7 +4089,7 @@ public async Task<PlayFabResult<UnlinkTwitchAccountResult>> UnlinkTwitchAsync(Un
/// <summary>
/// Unlink Windows Hello authentication from the current PlayFab Account
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<UnlinkWindowsHelloAccountResponse>> UnlinkWindowsHelloAsync(UnlinkWindowsHelloAccountRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
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16 changes: 8 additions & 8 deletions PlayFabSDK/source/PlayFabClientModels.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3484,7 +3484,7 @@ public class GetUserInventoryResult : PlayFabResultCommon
/// <summary>
/// Requires the SHA256 hash of the user's public key.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public class GetWindowsHelloChallengeRequest : PlayFabRequestCommon
{
/// <summary>
Expand All @@ -3500,7 +3500,7 @@ public class GetWindowsHelloChallengeRequest : PlayFabRequestCommon

}

[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public class GetWindowsHelloChallengeResponse : PlayFabResultCommon
{
/// <summary>
Expand Down Expand Up @@ -4152,7 +4152,7 @@ public class LinkTwitchAccountResult : PlayFabResultCommon
/// <summary>
/// PublicKey must be generated using the Windows Hello Passport service.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public class LinkWindowsHelloAccountRequest : PlayFabRequestCommon
{
/// <summary>
Expand Down Expand Up @@ -4182,7 +4182,7 @@ public class LinkWindowsHelloAccountRequest : PlayFabRequestCommon

}

[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public class LinkWindowsHelloAccountResponse : PlayFabResultCommon
{
}
Expand Down Expand Up @@ -5173,7 +5173,7 @@ public class LoginWithTwitchRequest : PlayFabRequestCommon
/// <summary>
/// Requires both the SHA256 hash of the user's public key as well as the signed response from GetWindowsHelloChallenge
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public class LoginWithWindowsHelloRequest : PlayFabRequestCommon
{
/// <summary>
Expand Down Expand Up @@ -6224,7 +6224,7 @@ public class RegisterPlayFabUserResult : PlayFabLoginResultCommon
/// <summary>
/// PublicKey must be generated using the Windows Hello Passport service.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public class RegisterWithWindowsHelloRequest : PlayFabRequestCommon
{
/// <summary>
Expand Down Expand Up @@ -7394,7 +7394,7 @@ public class UnlinkTwitchAccountResult : PlayFabResultCommon
/// <summary>
/// Must include the Public Key Hint
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public class UnlinkWindowsHelloAccountRequest : PlayFabRequestCommon
{
/// <summary>
Expand All @@ -7409,7 +7409,7 @@ public class UnlinkWindowsHelloAccountRequest : PlayFabRequestCommon

}

[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public class UnlinkWindowsHelloAccountResponse : PlayFabResultCommon
{
}
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3 changes: 0 additions & 3 deletions PlayFabSDK/source/PlayFabMultiplayerModels.cs
Original file line number Diff line number Diff line change
Expand Up @@ -82,10 +82,7 @@ public enum AzureRegion
SoutheastAsia,
WestEurope,
WestUs,
ChinaEast2,
ChinaNorth2,
SouthAfricaNorth,
CentralUsEuap,
WestCentralUs,
KoreaCentral,
FranceCentral,
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4 changes: 2 additions & 2 deletions PlayFabSDK/source/PlayFabSDK.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
<FileAlignment>512</FileAlignment>

<PackageId>PlayFabAllSDK</PackageId>
<Version>1.91.210406</Version>
<Version>1.92.210427</Version>
<Title>PlayFab CSharp Sdk</Title>
<Authors>PlayFab Inc.</Authors>
<Owners>PlayFab Inc.</Owners>
Expand All @@ -21,7 +21,7 @@
<Product>PlayFabSDK</Product>
<Copyright>Copyright 2021</Copyright>
<PackageTags>PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native</PackageTags>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#210406</PackageReleaseNotes>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#210427</PackageReleaseNotes>
<NeutralLanguage>en</NeutralLanguage>
<AssemblyVersion>1</AssemblyVersion>
<FileVersion>1</FileVersion>
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6 changes: 3 additions & 3 deletions PlayFabSDK/source/PlayFabSettings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@ namespace PlayFab
{
public class PlayFabSettings
{
public const string SdkVersion = "1.91.210406";
public const string BuildIdentifier = "jbuild_csharpsdk_sdk-generic-1_0";
public const string SdkVersionString = "CSharpSDK-1.91.210406";
public const string SdkVersion = "1.92.210427";
public const string BuildIdentifier = "jbuild_csharpsdk_sdk-generic-1_2";
public const string SdkVersionString = "CSharpSDK-1.92.210427";
public const string AD_TYPE_IDFA = "Idfa";
public const string AD_TYPE_ANDROID_ID = "Adid";
/// <summary> This is only for customers running a private cluster. Generally you shouldn't touch this </summary>
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6 changes: 3 additions & 3 deletions Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
<FileAlignment>512</FileAlignment>

<PackageId>PlayFabCloudScriptPlugin</PackageId>
<Version>1.91.210406-alpha</Version>
<Version>1.92.210427-alpha</Version>
<Title>PlayFab CSharp CloudScript Plugin</Title>
<Authors>PlayFab Inc.</Authors>
<Owners>PlayFab Inc.</Owners>
Expand All @@ -21,7 +21,7 @@
<Product>PlayFabCloudScriptPlugin</Product>
<Copyright>Copyright 2021</Copyright>
<PackageTags>PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native</PackageTags>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#210406</PackageReleaseNotes>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#210427</PackageReleaseNotes>
<NeutralLanguage>en</NeutralLanguage>
<AssemblyVersion>1</AssemblyVersion>
<FileVersion>1</FileVersion>
Expand All @@ -45,7 +45,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="PlayFabAllSDK" Version="1.91.210406" />
<PackageReference Include="PlayFabAllSDK" Version="1.92.210427" />
</ItemGroup>

</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -907,7 +907,7 @@ public class ContentInfo
/// <summary>
/// Size of the content in bytes
/// </summary>
public uint Size ;
public double Size ;

}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1999,7 +1999,7 @@ public static async Task<PlayFabResult<GetUserDataResult>> GetUserReadOnlyDataAs
/// <summary>
/// Requests a challenge from the server to be signed by Windows Hello Passport service to authenticate.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<GetWindowsHelloChallengeResponse>> GetWindowsHelloChallengeAsync(GetWindowsHelloChallengeRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -2463,7 +2463,7 @@ public static async Task<PlayFabResult<LinkTwitchAccountResult>> LinkTwitchAsync
/// <summary>
/// Link Windows Hello authentication to the current PlayFab Account
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<LinkWindowsHelloAccountResponse>> LinkWindowsHelloAsync(LinkWindowsHelloAccountRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -3067,7 +3067,7 @@ public static async Task<PlayFabResult<LoginResult>> LoginWithTwitchAsync(LoginW
/// string. Step two is to request the user sign the string via Windows Hello and then send the signed value back to the
/// server.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<LoginResult>> LoginWithWindowsHelloAsync(LoginWithWindowsHelloRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -3360,7 +3360,7 @@ public static async Task<PlayFabResult<RegisterPlayFabUserResult>> RegisterPlayF
/// Registers a new PlayFab user account using Windows Hello authentication, returning a session ticket that can
/// subsequently be used for API calls which require an authenticated user
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<LoginResult>> RegisterWithWindowsHelloAsync(RegisterWithWindowsHelloRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -4212,7 +4212,7 @@ public static async Task<PlayFabResult<UnlinkTwitchAccountResult>> UnlinkTwitchA
/// <summary>
/// Unlink Windows Hello authentication from the current PlayFab Account
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public static async Task<PlayFabResult<UnlinkWindowsHelloAccountResponse>> UnlinkWindowsHelloAsync(UnlinkWindowsHelloAccountRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1953,7 +1953,7 @@ public async Task<PlayFabResult<GetUserDataResult>> GetUserReadOnlyDataAsync(Get
/// <summary>
/// Requests a challenge from the server to be signed by Windows Hello Passport service to authenticate.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<GetWindowsHelloChallengeResponse>> GetWindowsHelloChallengeAsync(GetWindowsHelloChallengeRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -2400,7 +2400,7 @@ public async Task<PlayFabResult<LinkTwitchAccountResult>> LinkTwitchAsync(LinkTw
/// <summary>
/// Link Windows Hello authentication to the current PlayFab Account
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<LinkWindowsHelloAccountResponse>> LinkWindowsHelloAsync(LinkWindowsHelloAccountRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -2985,7 +2985,7 @@ public async Task<PlayFabResult<LoginResult>> LoginWithTwitchAsync(LoginWithTwit
/// string. Step two is to request the user sign the string via Windows Hello and then send the signed value back to the
/// server.
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<LoginResult>> LoginWithWindowsHelloAsync(LoginWithWindowsHelloRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -3268,7 +3268,7 @@ public async Task<PlayFabResult<RegisterPlayFabUserResult>> RegisterPlayFabUserA
/// Registers a new PlayFab user account using Windows Hello authentication, returning a session ticket that can
/// subsequently be used for API calls which require an authenticated user
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<LoginResult>> RegisterWithWindowsHelloAsync(RegisterWithWindowsHelloRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down Expand Up @@ -4089,7 +4089,7 @@ public async Task<PlayFabResult<UnlinkTwitchAccountResult>> UnlinkTwitchAsync(Un
/// <summary>
/// Unlink Windows Hello authentication from the current PlayFab Account
/// </summary>
[Obsolete("No longer available", false)]
[Obsolete("No longer available", true)]
public async Task<PlayFabResult<UnlinkWindowsHelloAccountResponse>> UnlinkWindowsHelloAsync(UnlinkWindowsHelloAccountRequest request, object customData = null, Dictionary<string, string> extraHeaders = null)
{
await new PlayFabUtil.SynchronizationContextRemover();
Expand Down
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