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Cannot build PCL against VTK with OpenGL2 #1275
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I created a big mesh with blender (8 060 918 points) Ubuntu 14.04 with latest proprietary drivers
Note that OpenGL2 is now default in VTK trunk! Help is appreciated because I'm not quite sure how to modify PCL code using OpenGL. |
Sounds interesting. I'll try to have a look, but no guarantees... |
I asked the VTK community: I'll give it a try a little bit later but it doesn't look like an easy fix to apply! |
There are plans to support VTK OpenGL2 backend? |
The issue is here just for that, unfortunately what I tried did not work a the moment. |
@VictorLamoine, I understand. I asked to see if there is anyone already working on this. I'll give it a try. |
👍 for this, we have a similar issue on Arch Linux, where VTK 7.0 is now used with the OpenGL2 backend. |
Fixed with #1534. |
How to reproduce
VTK_RENDERING_BACKEND = OpenGL2
Error
Kitware/VTK@249fd50
Note: Close #1234 when this is solved!
Note: Revert #1533 when this issue is closed!
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