Removed ResourceCache singleton logic. #2872
Merged
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Nodes formerly managed by ResourceCache's singleton logic are now traditional autoload singletons.
I have a hunch ResourceCache's singleton management is the source of the game's crashes during scene changes. I think our code for rescuing these singletons from Godot's node freeing logic is failing, and these nodes get cleaned up sometimes, causing errors when they're reintroduced to the scene tree.