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Updated 'Apoc Runner' port to aarch64, ready-to-run. #967

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@t0b10-r3tr0 t0b10-r3tr0 commented Nov 25, 2024

New Port for Apoc Runner

Game Information

Submission Requirements

CFW Tests

Ensure your game has been tested on all major CFWs:

  • AmberELEC
  • ArkOS
  • ROCKNIX
  • muOS
  • Knulli

Resolution Tests

Test all major resolutions:

  • 480x320
  • 640x480
  • 720x720 (RGB30)
  • Higher resolutions (e.g., 1280x720)

File Structure

  • Your port should have the following structure:
    • apocrunner/
      • port.json
      • README.md
      • screenshot.jpg
      • cover.jpg
      • gameinfo.xml
      • Apoc Runner.sh
      • apocrunner/
        • lib/
        • license/
        • tools/
        • apocrunner.port
        • gmloader.aarch64
        • gmloader.json
        • splash.png

Additional Resources

Credit for the original port goes to mattyj513!!!

Updated Game / Port

Due to the fostering of a relationship with the developer, we have been granted permission to include the game files with this port. Developer has also created a new build (VM version, non-YYC) in the latest GM (2024.6.0.0) so this port has been updated appropriately.

Additional Game Information

https://omnitron-studios.itch.io/apoc-runner
https://justinbohemier.wixsite.com/portfolio/game-design

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New Binaries and overhaul to gmloader next warrants testing on the rest of the testing matrix

@t0b10-r3tr0
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I guess I jumped the gun too soon on the PR. I should have waited for testing results to come in first probably. 🙃

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New Binaries and overhaul to gmloader next warrants testing on the rest of the testing matrix

Everything's been tested except for 480*320 on AmberELEC.

@@ -0,0 +1,7 @@
{
"save_dir" : "savedata",
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this folder doesn't exist. I know that gmloader won't create it and I think the game won't either. Can you double check ?

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It would be better to have this one in libs.aarch64
Don't forget to update LD_LIBRARY_PATH once it is moved:

export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH"

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It would be better to have this one in libs.aarch64
Don't forget to update LD_LIBRARY_PATH once it is moved:

export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH"

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It would be better to have this one in libs.aarch64
Don't forget to update LD_LIBRARY_PATH once it is moved:

export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH"


exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Exports
export LD_LIBRARY_PATH="$GAMEDIR/lib:$LD_LIBRARY_PATH"
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Suggested change
export LD_LIBRARY_PATH="$GAMEDIR/lib:$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH"

Also see my comments on libcrypto / libopenal / libzip :)

"platformer"
],
"image": null,
"rtr": true,
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The license for the game is missing, please add a screenshot or a copy of the conversation where the dev gives the permission to include his game for distribution.

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I have made a commit and now have it under the license directory.

LICENSE apecrunner
as LICENSE.apocrunner.png.

t0b10-r3tr0 and others added 2 commits November 26, 2024 22:01
Added the missing reference to screenshot,png.
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3 participants