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Fix gamemode test and implementation #3508

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7 changes: 6 additions & 1 deletion lib/plugins/game.js
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,12 @@ function inject (bot, options) {
function handleRespawnPacketData (packet) {
bot.game.levelType = packet.levelType ?? (packet.isFlat ? 'flat' : 'default')
bot.game.hardcore = packet.isHardcore ?? Boolean(packet.gameMode & 0b100)
bot.game.gameMode = packet.gamemode || parseGameMode(packet.gameMode)
// Either a respawn packet or a login packet. Depending on the packet it can be "gamemode" or "gameMode"
if (bot.registry.isNewerOrEqualTo('1.20.5')) {
bot.game.gameMode = packet.gamemode || parseGameMode(packet.gameMode)
} else {
bot.game.gameMode = parseGameMode(packet.gamemode ?? packet.gameMode)
}
if (bot.supportFeature('segmentedRegistryCodecData')) { // 1.20.5
if (typeof packet.dimension === 'number') {
bot.game.dimension = bot.registry.dimensionsArray[packet.dimension]?.name?.replace('minecraft:', '')
Expand Down
29 changes: 24 additions & 5 deletions test/externalTests/gamemode.js
Original file line number Diff line number Diff line change
@@ -1,10 +1,29 @@
// test to see if bot retains creative gamemode in bot object on death

const assert = require('assert')
const { onceWithCleanup } = require('../../lib/promise_utils')

module.exports = async (bot) => {
bot.test.becomeCreative()
bot.chat(`/kill ${bot.username}`)
await new Promise((resolve, reject) => setTimeout(resolve, 5000))
assert.strictEqual(bot.game.gameMode, 'creative', 'Failed to parse respawn packet')
module.exports = () => {
const tests = []

function addTest (name, f) {
tests[name] = (bot) => f(bot)
}

addTest('change', async (bot) => {
await bot.test.becomeSurvival()
assert.strictEqual(bot.game.gameMode, 'survival', 'Wrong gamemode after switching gamemode')
await bot.test.becomeCreative()
assert.strictEqual(bot.game.gameMode, 'creative', 'Wrong gamemode after switching gamemode')
})

addTest('after respawn', async (bot) => {
await bot.test.becomeCreative()
bot.test.selfKill()
await onceWithCleanup(bot, 'respawn', { timeout: 5000 })
// Respawn packets send the gamemode. If the bot is in creative mode, it should respawn in creative mode. Tested <1.20
assert.strictEqual(bot.game.gameMode, 'creative', 'Wrong gamemode after respawn')
})

return tests
}
5 changes: 5 additions & 0 deletions test/externalTests/plugins/testCommon.js
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ function inject (bot) {
bot.test.placeBlock = placeBlock
bot.test.runExample = runExample
bot.test.tellAndListen = tellAndListen
bot.test.selfKill = selfKill
bot.test.wait = function (ms) {
return new Promise((resolve) => { setTimeout(resolve, ms) })
}
Expand Down Expand Up @@ -232,4 +233,8 @@ function inject (bot) {
}
return closeExample()
}

function selfKill () {
bot.chat('/kill @p')
}
}
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