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Merge pull request #20 from Priyanshu-CODERX/Persistance-Rig
Rig Persistance for Scene Switching
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Original file line number | Diff line number | Diff line change |
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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///<summary> | ||
/// The Persistence Rig is designed to enable smooth transitions between scenes without the need to reinitialize the OVRTK from scratch. | ||
///</summary> | ||
public class RigPersistance : MonoBehaviour | ||
{ | ||
[SerializeField] | ||
private GameObject OVRTK_Rig; | ||
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public bool EnablePersistance = false; | ||
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private void Start() | ||
{ | ||
if (EnablePersistance) | ||
{ | ||
DontDestroyOnLoad(OVRTK_Rig); | ||
} | ||
} | ||
} |
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