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Merge pull request #20 from NebulaSS13/dev
Update from Neb dev.
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Original file line number | Diff line number | Diff line change |
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// TODO: FSM/decl based stances | ||
#define STANCE_NONE /decl/mob_controller_stance/none | ||
#define STANCE_IDLE /decl/mob_controller_stance/idle | ||
#define STANCE_ALERT /decl/mob_controller_stance/alert | ||
#define STANCE_ATTACK /decl/mob_controller_stance/attack | ||
#define STANCE_ATTACKING /decl/mob_controller_stance/attacking | ||
#define STANCE_TIRED /decl/mob_controller_stance/tired | ||
#define STANCE_CONTAINED /decl/mob_controller_stance/contained | ||
//basically 'do nothing' | ||
#define STANCE_COMMANDED_STOP /decl/mob_controller_stance/commanded/stop | ||
//follows a target | ||
#define STANCE_COMMANDED_FOLLOW /decl/mob_controller_stance/commanded/follow | ||
//catch all state for misc commands that need one. | ||
#define STANCE_COMMANDED_MISC /decl/mob_controller_stance/commanded/misc | ||
//we got healing powers yo | ||
#define STANCE_COMMANDED_HEAL /decl/mob_controller_stance/commanded/heal | ||
#define STANCE_COMMANDED_HEALING /decl/mob_controller_stance/commanded/healing | ||
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||
#define AI_ACTIVITY_IDLE 0 | ||
#define AI_ACTIVITY_MOVING_TO_TARGET 1 | ||
#define AI_ACTIVITY_BUILDING 2 | ||
#define AI_ACTIVITY_REPRODUCING 3 |
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