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perle
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Jul 29, 2024
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
// Quake3 Arena entity definition file for Q3Radiant | ||
// Q3Rally entity definition file for NetRadiant | ||
// Based on draft by Suicide 20 7.30.99 and inolen 9-3-99 | ||
// Upgraded by Eutectic: [email protected] | ||
// Q3Rally model defs added (info_player_start scale modified) by: To-mos 3-13-2021 | ||
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@@ -2038,15 +2038,14 @@ TEAM_* ENTITIES | |
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//============================================================================= | ||
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/*QUAKED team_CTF_blueflag (0 .2 1) (-16 -16 -16) (16 16 16) | ||
/*QUAKED team_CTF_blueflag (0 0 1) (-16 -16 -16) (16 16 16) | ||
Blue team flag for CTF games. | ||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- | ||
model="models/flags/b_flag.md3"*/ | ||
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//============================================================================= | ||
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//*QUAKED team_CTF_blueplayer (0 .2 1) (-16 -16 -24) (16 16 32) | ||
/*QUAKED team_CTF_blueplayer (0 .2 1) (-50 -24 -24) (50 24 24) | ||
/*QUAKED team_CTF_blueplayer (0 0 1) (-50 -24 -24) (50 24 24) | ||
Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team. | ||
-------- KEYS -------- | ||
target : this can point at a target_give entity for respawn freebies. | ||
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@@ -2056,8 +2055,7 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s | |
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//============================================================================= | ||
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//*QUAKED team_CTF_bluespawn (0 .2 1) (-16 -16 -24) (16 16 32) | ||
/*QUAKED team_CTF_bluespawn (0 .2 1) (-50 -24 -24) (50 24 24) | ||
/*QUAKED team_CTF_bluespawn (0 0 1) (-50 -24 -24) (50 24 24) | ||
Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged. | ||
-------- KEYS -------- | ||
target : this can point at a target_give entity for respawn freebies. | ||
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@@ -2066,15 +2064,14 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s | |
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//============================================================================= | ||
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/*QUAKED team_CTF_redflag (1 .2 0) (-16 -16 -16) (16 16 16) | ||
/*QUAKED team_CTF_redflag (1 0 0) (-16 -16 -16) (16 16 16) | ||
Red team flag for CTF games. | ||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- | ||
model="models/flags/r_flag.md3"*/ | ||
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//============================================================================= | ||
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//*QUAKED team_CTF_redplayer (1 .2 0) (-16 -16 -24) (16 16 32) | ||
/*QUAKED team_CTF_redplayer (1 .2 0) (-50 -24 -24) (50 24 24) | ||
/*QUAKED team_CTF_redplayer (1 0 0) (-50 -24 -24) (50 24 24) | ||
Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team. | ||
-------- KEYS -------- | ||
target : this can point at a target_give entity for respawn freebies. | ||
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@@ -2083,8 +2080,7 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s | |
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//============================================================================= | ||
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//*QUAKED team_CTF_redspawn (1 .2 0) (-16 -16 -24) (16 16 32) | ||
/*QUAKED team_CTF_redspawn (1 .2 0) (-50 -24 -24) (50 24 24) | ||
/*QUAKED team_CTF_redspawn (1 0 0) (-50 -24 -24) (50 24 24) | ||
Red team respawning position for CTF games. This is where Red team players respawn after they get fragged. | ||
-------- KEYS -------- | ||
target : this can point at a target_give entity for respawn freebies. | ||
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@@ -2093,6 +2089,56 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s | |
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//============================================================================= | ||
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/*QUAKED team_CTF_greenflag (0 1 0) (-16 -16 -16) (16 16 16) | ||
Green team flag for CTF games. | ||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- | ||
model="models/flags/g_flag.md3"*/ | ||
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//============================================================================= | ||
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/*QUAKED team_CTF_greenplayer (0 1 0) (-50 -24 -24) (50 24 24) | ||
Initial Green team spawning position for CTF games. This is where players spawn when they join the Green team. | ||
-------- KEYS -------- | ||
target : this can point at a target_give entity for respawn freebies. | ||
target2 : this can point at a target_give entity for respawn freebies. | ||
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/ | ||
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//============================================================================= | ||
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/*QUAKED team_CTF_greenspawn (0 1 0) (-50 -24 -24) (50 24 24) | ||
Green team respawning position for CTF games. This is where Green team players respawn after they get fragged. | ||
-------- KEYS -------- | ||
target : this can point at a target_give entity for respawn freebies. | ||
target2 : this can point at a target_give entity for respawn freebies. | ||
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/ | ||
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//============================================================================= | ||
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/*QUAKED team_CTF_yellowflag (1 1 0) (-16 -16 -16) (16 16 16) | ||
Yellow team flag for CTF games. | ||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- | ||
model="models/flags/y_flag.md3"*/ | ||
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//============================================================================= | ||
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/*QUAKED team_CTF_yellowplayer (1 1 0) (-50 -24 -24) (50 24 24) | ||
Initial Yellow team spawning position for CTF games. This is where players spawn when they join the Yellow team. | ||
-------- KEYS -------- | ||
target : this can point at a target_give entity for respawn freebies. | ||
target2 : this can point at a target_give entity for respawn freebies. | ||
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/ | ||
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//============================================================================= | ||
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/*QUAKED team_CTF_yellowspawn (1 1 0) (-50 -24 -24) (50 24 24) | ||
Yellow team respawning position for CTF games. This is where Yellow team players respawn after they get fragged. | ||
-------- KEYS -------- | ||
target : this can point at a target_give entity for respawn freebies. | ||
target2 : this can point at a target_give entity for respawn freebies. | ||
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/ | ||
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//============================================================================= | ||
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TRIGGER_* ENTITIES | ||
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//============================================================================= | ||
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