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Clean up wsock proxy code and move wsock build system logic (#671)
- moves `WSockProxy` to `wsockproxy/CmakeLists` - remove exepath stuff from dllmain + its still done in loader.cpp because its used when reporting failure - Disabled any Thread Library calls + we don't need to know about threads at all in the proxy - yoink `wsock32.asm` into outer space + turns out, we can just call the function in a void shim since that wont touch the registers - stop copying `wsock32.dll` to the game directory + this should improve the state of things when using the EA App
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,3 @@ | ||
include(Northstar.cmake) | ||
include(Launcher.cmake) | ||
include(WSockProxy.cmake) | ||
add_subdirectory(wsockproxy) |
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