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Play battle chatter during dropship intro
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Co-authored-by: Zanieon <[email protected]>
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GeckoEidechse and Zanieon committed Jul 6, 2024
1 parent 2849218 commit 546ee26
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Original file line number Diff line number Diff line change
Expand Up @@ -217,6 +217,11 @@ void function SpawnPlayerIntoDropship( entity player, int playerDropshipIndex, e
jumpSequence.setInitialTime = max( 0.0, Time() - ( file.introStartTime + 11.0 ) ) // pretty sure you should do this with GetScriptedAnimEventCycleFrac?
// idk unsure how to use that, all i know is getsequenceduration > the length it actually should be

#if BATTLECHATTER_ENABLED
if( playerDropshipIndex == 0 )
PlayBattleChatterLine( player, "bc_pIntroChat" )
#endif

waitthread FirstPersonSequence( jumpSequence, player, playerDropship )

thread PlayerJumpsFromDropship( player )
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