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Merge branch 'main' into add-screenfade
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Zanieon authored Nov 15, 2024
2 parents 9ce4686 + 227e7ef commit c8727d2
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Showing 3 changed files with 658 additions and 31 deletions.
32 changes: 1 addition & 31 deletions Northstar.Custom/mod/scripts/vscripts/melee/sh_melee.gnut
Original file line number Diff line number Diff line change
Expand Up @@ -378,11 +378,6 @@ bool function CodeCallback_IsValidMeleeAttackTarget( entity attacker, entity tar

void function CodeCallback_OnMeleePressed( entity player )
{
#if SERVER
print( "SERVER: " + player + " pressed melee\n" )
#else
print( "CLIENT: " + player + " pressed melee\n" )
#endif

if ( !Melee_IsAllowed( player ) )
{
Expand Down Expand Up @@ -410,24 +405,10 @@ void function CodeCallback_OnMeleePressed( entity player )
}

if ( player.PlayerMelee_GetState() != PLAYER_MELEE_STATE_NONE )
{
#if SERVER
print( "SERVER: PlayerMelee_GetState() for " + player + " is " + player.PlayerMelee_GetState() + "\n" )
#else
print( "CLIENT: PlayerMelee_GetState() for " + player + " is " + player.PlayerMelee_GetState() + "\n" )
#endif
return
}

if ( !IsAlive( player ) )
{
#if SERVER
print( "SERVER: " + player + " is dead\n" )
#else
print( "CLIENT: " + player + " is dead\n" )
#endif
return
}

thread CodeCallback_OnMeleePressed_InternalThread( player )
}
Expand Down Expand Up @@ -527,14 +508,7 @@ bool function PlayerTriesSyncedMelee( entity player, entity target )
}

if ( !player.Lunge_IsActive() || !player.Lunge_IsGroundExecute() || !player.Lunge_IsLungingToEntity() || (player.Lunge_GetTargetEntity() != target) )
{
#if SERVER
print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from PlayerTriesSyncedMelee()\n" )
#else
print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from PlayerTriesSyncedMelee()\n" )
#endif
player.Lunge_SetTargetEntity( target, false )
}

#if SERVER
OnThreadEnd(
Expand Down Expand Up @@ -1024,11 +998,7 @@ SyncedMeleeChooser ornull function GetSyncedMeleeChooserForPlayerVsTarget( entit
void function CodeCallback_OnMeleeAttackAnimEvent( entity player )
{
Assert( IsValid( player ) )
#if SERVER
print( "SERVER: " + player + " is calling CodeCallback_OnMeleeAttackAnimEvent()\n" )
#else
print( "CLIENT: " + player + " is calling CodeCallback_OnMeleeAttackAnimEvent()\n" )
#endif

if ( player.PlayerMelee_IsAttackActive() )
{
if ( player.IsTitan() )
Expand Down
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