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Updated ptpov_/w_ models with skinfamillies, and rpak materials to pb…
…r +skin31 support - Both ptpov and w_ models now have proper skinfamillies resembling average r2 weapon setup (default/skin31/prime 0-6) - Replaced missing audio events with already existing sounds: // open // { event AE_CL_PLAYSOUND 4 "SG_Twin_B.Reload_Open" } // // { event AE_CL_PLAYSOUND 3 "wpn_softball_reload_start_mech_fr05_1p" } // // eject // { event AE_CL_PLAYSOUND 8 "SG_Twin_B.Reload_Eject" } // // { event AE_CL_PLAYSOUND 0 "Weapon_Sidewinder_Reload_1_1P" } // // load shell // { event AE_CL_PLAYSOUND 20 "SG_Twin_B.Reload_InsertMag" } // // { event AE_CL_PLAYSOUND 8 "Weapon_Mastiff_Reload_LoadShell" } // // close // { event AE_CL_PLAYSOUND 19 "SG_Twin_B.Reload_Close" } // // { event AE_CL_PLAYSOUND 28 "Weapon_RE45_Reload_MagInsert" } // // draw // { event AE_CL_PLAYSOUND 0 "SG_twinB.Draw" } // // { event AE_CL_PLAYSOUND 0 "Weapon_R101_Equip" } // // holster // { event AE_CL_PLAYSOUND 0 "SG_twinB.Holster" } // // { event AE_CL_PLAYSOUND 0 "Weapon_R101_UnEquip" } // - removed references textures and models referencing weapons which were used as base for tb. - rpak is now only 1024x for tb, shell is 512x. - rpak now contains newly created skin31 material + dummy materials for prime skins 1-6 to prevent missing texture issues
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