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[FD]Fix bug and some features in vanilla #730
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zxcPandora
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if player didn't kill the cloaked drone. Sometime it will cause a bug that wave will never end after player kill other npcs. And player will never find out the cloaked drone. (This bug also exist in vanilla,most of time triggered this bug in map:mp_angel_city )
Hope someone do a better way to fix this bug.It's a temporary fix
This reverts commit 15de172.
Check entity in runWave to prevent crash
1.fix a bug that allow player loop pick up turret 2.`IsValid()` check no needed due to `EndSignal()` check
temporary fix for all can't enter next wave bug(By delete game auto revive turret)
1.Check sniper titan's enemy is valid(Although the probability of triggering is very low) 2.Match will lose after all player exit 3.More accurate health check way for harvester
turret bug fixed by @Zanieon
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Oct 7, 2023
Im going to be honest I very much doubt that this will get merged without the individual changes being split up into different PRs |
>_<,think you're right. |
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Oct 21, 2023
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[Features]
(1) Players on the scoreboard can be sorted correctly
(2) Display assault score and defense score after wave end
(3) Display total score on the scoreboard
AddToPlayerGameStat
EmitSoundOnEntityOnlyToPlayer
to play soundAddEntityCallback_OnPostDamaged