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Fix transferring active Stim ability to Titan and endless stim effects #864
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This adds a new modified vanilla file, right? ^^ |
Yes. |
Which VPK/path? Cause then I fixup the PR to add that file first and then layer change on top of it. That way it's easier to see what got changed and gets the PR merged faster :D |
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@Gazyi could you provide instructions on how to test this PR? |
@Alystrasz 1. Call in your titan
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I don't see any difference with and without this PR:
Without PR
titan_stim_withoutpr.webm
With PR
titan_stim_withpr.webm
Could you also give additional instructions to test the endless stim effect fix?
Looks like previous version only stops endless stim effects, should be fixed with new commit.
As Pilot, type |
Finally added the corresponding vanilla file and updated the PR accordingly o7 |
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With this, stim effect is not transfered to titan anymore, and stim loop sound correctly plays.
(tested today in private match)
In current version, if pilot has active Stim ability when embarking Titan, it'll be "transfered" to Titan. That's mostly noticeable when Stim has increased duration.
Tested with applied "bc_super_stim" mod. Notice Titan max velocity change after activating Stim:
NkH2YVR2.mp4
PR also applies fix for endless stim not having visual effects and sound not looping. However, there's still a problem with sound - sometimes even TF|1 looping sound stops working. I can't find a cause of this, but I suspect there's a limit of active sounds on entity, because it stops playing after pilot received a lot of damage.