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Tags: RealityFactory/ogre

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v1-10-11

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CI: enable parallel building

v1-10-10

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Bites: rename setupInput to setWindowGrab and disable it by default

it works better for the usecases of Bites. Also this API allows
ungrabbing again.

v1-10-9

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Fix V734 warnings from PVS-Studio Static Analyzer (#558)

An excessive check.

v1-10-8

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Light: deprecate node-less positioning

same rationale like for camera. setDirection is only soft-deprected for
now due to the inconsistent default direction between SceneNode (0,0,-1)
and Light (0, 0, 1).

v1-10-7

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GLSUpport: EGLWindow - initialize all members

v1-10-6

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patch version++

v1-10-5

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CMake: fix native IOS build

OGRE-548 #close applied suggested changes

v1-10-4

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SdkSample: fix yaw axis by default

v1-10-3

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Samples: DeferredShading - fix GLSLES shaders

v2-0-0RC1

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Merged in al2950/ogre-2.0-updates-fixes/v2-0 (pull request #451)

added back SceneManager::hasMovableObject