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Tcp issue 31 bugfix proposal #254

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Tcp issue 31 bugfix proposal #254

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RadenTheFolf
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Added a fix to #31

Using the MRP provided on the linked godot issue all messages now come through without issue.

32bit and 64bit test suits have been run locally as passing.

Issue stemmed from the implementation around Wslay not interrupting the reciving of packets when the in_buffer was nearly full.

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@RadenTheFolf
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closed to target branch mentioned by Bioblaze and Tekisasu

@RadenTheFolf
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new pull request #257

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