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Merge commit godotengine/godot@a372214 #893
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… shader templates)
- Skip sampling shadows if attenuation is very small. - Skip computing diffuse and specular light if attenuation and shadow are very small.
…rlen, adding an implementation for char32_t.
"Should disconnect client" test was failing randomly on Mac CI tests, so this PR is making it more reliable reading on the closed client instead of writing to it
This allows previewing single-line or multipline strings that are too long too fit within the box in the inspector.
* Manifold does not have a snap property. * Tolerance means simplification amount. * CSG snap has been removed * Add better error messages. * Verbose print manifold meshgl64 properties as json. * Update manifold for error fixes
…t when navigation_polygon is set to null.
…d node when editor is open during runtime
…ilename characters, instead of re-splitting each call.
…ng a rolling cache of character attributes, instead of re-computing each iteration.
…d project import ZIP file Update editor/export/export_template_manager.cpp Co-authored-by: A Thousand Ships <[email protected]>
This avoids a pathological performance cliff on Adreno devices
…_whole_files Move singleton StringName definitions to header
…deps basis_universal: Clarify encoder-only dependencies, only used in editor builds
Fix for `RuntimeNodeSelect` `selection_list` showing up as an orphaned node when editor is open during runtime
Optimize batch uniform set creation by caching ptrw when creating batch uniform
…-underflow Windows: Fix underflow before `delay_usec`
Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails
…bug_instnce Hide `NavigationRegion2D`'s debug instance instead of freeing it, and hide it when `navigation_polygon` is set to null.
thorvg: Regenerate and apply patches
Add unit tests for Sky
Add 3D translation sensitivity to Editor Settings
Mend gaps in meshes caused by trigonometric funcs.
Optimize string single char contains calls.
Add support for 24-bit color escape sequences, simplify `print_rich` BBCode parsing.
Fix crash within header_guards when a file is too short
Fix discarded input event metadata in `xformed_by`
Export `EditorInspector::instantiate_property_editor` for use by plugins
Save color palette as resources to reuse later
SpinLock: Overhaul false sharing prevention
Clear AABB when Mesh is cleared
Optimize `String::copy_from` and `String::copy_from_unchecked` implementations, improving String allocation speed.
Fix handling of leading `..` in simplify_path
Fix incorrect drag preview position under transformed `CanvasLayer`.
…et-typed Fix generic arrays and dictionaries in .NET not calling `set_typed`
GDScript: Add `@warning_ignore_start` and `@warning_ignore_restore` annotations
trashguy
approved these changes
Dec 11, 2024
decryptedchaos
approved these changes
Dec 11, 2024
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