Redot 4.3 Beta 1
Pre-releaseBug fixes:
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TCP bug fix to eliminate packet loss when message buffer fills up.
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Pixel Snap calculated in canvas space instead of world space for predictable, accurate snapping.
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Projection::invert for orthographic projection now behaves correctly.
Improvements:
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A* Pathfinding now has an optional maximum distance to reduce the impact of an unreachable target.
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Additional input stage after physics picking. This enables Redot to better handle cases such as clicking a unit on a map in an RTS game, or a click to move game, where input previously was handled in a troublesome order.
Known Issues: Mac builds lack logo on the icon.
Note: for the templates you have to download the export template archive and manually link the export template for your editor platform as a custom release template in the export manager. We are working on automating the export template system for future releases.