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Updates normal cs to 2.0 #1440
Updates normal cs to 2.0 #1440
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Yes this is one of the migrated behaviors. I shall have a second look at this and possibly other migrated cases of registrations |
Same 3 values are provided as params in the raised event when object is destroyed
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I've added extra checks for ref:
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These have been fixed. Debug mode on this map is still broken, probably on cutscene. It may have to do with renders but I'll need to check |
Do you want to fix that before we merge? We could merge without fixing if this blocks other PRs. |
I'm in no rush to merge. I'll take the time to review and fix what's missing. It just has been a tough weeks and I've spent more time just playing tbh 😆 |
That's cool. No worries in taking the time you need, there is no rush. I just wanted to make sure I wasn't blocking any of your work. |
@grilledham fixed the polygon function of renders which was changes and broke some of CS renders. The cutscene is a delicate piece of the scenario during the migration so I'd like a second feedback if everything is working as supposed |
The cutscene doesn't error in debug mode. But I don't think it's displaying all the text that it should. It shows the first couple of text messages, but after that I only get the clicking sound that is played when rendering text but no actual text. I'm not sure what is wrong. But we could leave fixing the cutscene to later if you don't want to fix it now. |
I tested this again and I think it is good expect for the cutscenes. Do we want to merge it now and fix the cutscenes later? |
Yes I guess we could merge this and maybe have it run on a server. Usually letting ppl play test it makes it easier to spot missing bugs since the have more time than me to fully test the scenario from beginning to end |
Updated crash site to 2.0
normal
preset