This is the payload.bin of RetroReloaded. You can get the latest release here.
RR is RetroReloaded. It started as a Boot Manager, but today it manages several features and modifications thru Atmosphere and other CFW. So it tries to bring to the user, the best of many different Custom Firmwares, and make you can run any of them very easy.
So we started with the basic argon-nx project. And today it has been modified. Because of that, this fork.
This is how looks now RetroReloaded Splash.
Remeber this repo will only create the boot payload. For the rest CFW or BootManager, you have to download the latest release of RetroReloaded.
Argon is a noble gas. "Argon" comes from Greek "Argon", neuter of "argos" meaning lazy , idle or inactive. Argon recieved this name because of its chemical inactivity.
Argon NX is an immutable payload which is injected to your Nintendo Switch via Fusee Gelee exploit.
The purpose of Argon NX is to stay immutable, so you can always inject it, without caring about other payloads getting updated (Always use ArgonNX for TegraSmash, TegraGUI, TrinkedM0...).
When Argon NX is injected, it automatically launches the payload.bin
loacted at argon
directory on your SD Card root.
If payload.bin
is not present or VOLUME DOWN button is pressed on payload injection, Argon NX will list all payloads located at argon/payloads
, and you will be able to select one of them to launch it.
- Autolaunch/autochainload the payload named
payload.bin
insideargon
directory in your sd card root. - If
argon/payload.bin
is not found orVOLUME_DOWN_BUTTON
is held during ArgonNX injection, ArgonNX will list all the payloads located atargon/payloads
, so you can select one of them to launch it. - Customize payloads' logos. Logos must be smaller or equal than 200x200. Example:
argon
ββββlogos
β default.bmp # Default logo (logo for all payloads)
β fusee-primary.bmp # Logo for fusee-primary.bin payload
β
ββββpayloads
fusee-primary.bin
ReiNX.bin # Will be rendered using default logo
- Custom backgrounds can be added by placing
background.bmp
file insideargon
directory. The background must be smaller or equal than 720x1280. - Custom titles can be added by placing
title.bmp
file insideargon
directory. There is not a specific size for title. - Take screenshots to share your ArgonNX gui.
- FULL touch support. Thanks to @pixel-stuck
The only format supported is BMP 32 bit ARGB color. The color used for transparency is #1D1919.
This image was captured with the screenshot feature.
Find these logos here and the background and title here.
The layout of files on the sd card for this image:
argon
ββββ payloads
β Atmosphere.bin
β ReiNX.bin
β fusee-gelee.bin
β hekate.bin
β SXOS.bin
β
ββββ logos
| Atmosphere.bmp
| Reinx.bmp
| hekate.bmp
| SXOS.bmp
|
ββββ background.bmp
ββββ title.bmp
ArgonNX can use minerva dram training to improve performance.
The use of minerva is optional but recommended. To use minerva just place the compiled minerva.bso
inside argon/sys
. The directory argon/sys
with minerva, is included in sd-files.zip
in the release section.
This payload will launch any CFW or payload.
- Kind of config file
- Change to prettier font
- devkitPro for the devkitA64 toolchain.
- naehrwert and st4rk for the original hekate project and its hwinit code base.
- CTCaer for the continued hekate and his minerva project.
- xalgovia and Retrogamer 74 for the splash and logos. Also thanks them to use ArgonNX in RetroReloaded.
- langerhans and stuck-pixel for their implementation of touch support.
- D3fau4 for touch support testing.