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Update Nes.md
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RetroGameDeveloper authored Dec 1, 2024
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Expand Up @@ -204,7 +204,7 @@ Since Famicom Disk system games were written on re-writeable **Quick Disks** all
Although it was quite cumbersome as in order to test out the changes you would need to write the card and reboot the system into the written game. So some people used multiple Disk systems, so they could keep the Tonkachi Editor editor running on one of them and test out the changes on the other, without the constant restarting [^6].

### What documentation did it come with?
it came with a rather beefy 63 page manual in A5 format, printed in black and white. Apparently it even teaches some basic 6502 assembly language [^6]! It even documented how the original Super Mario Bros worked (although it is inaccurate), that would become the basis of our deep understanding of the game to this day.
It came with a rather beefy 63 page manual in A5 format, printed in black and white. Apparently it even teaches some basic 6502 assembly language [^6]! It even documented how the original Super Mario Bros worked (although it is inaccurate), that would become the basis of our deep understanding of the game to this day.

### Did it come with any ROM Hacks built in?
Yes there was a ROM hack of the original Super Mario Bros called **Hammer Mario** which may be one of the first ROM hacks ever created! [^6].
Expand All @@ -226,6 +226,10 @@ It's not quite clear what the **Quick Hunter Parameter software** actually did,

There was at least 3 Parameter software disks released in japan [^7].

Although I can only find photos of the main software and two parameter disks:
![Parameter Disks](https://github.com/user-attachments/assets/2cfd0c4a-b97a-4451-9c9d-3ec9e1008e61)


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## Game Genie Cheat Cartridges (1990+)
The main cheat cartridge available for the NES was the **Game Genie** created by **Codemasters** (Distributed by Galoob & Hornby Hobbies). This was a physical connector that would sit between the NES and the Game Cartridge you wanted to cheat on. It would alter the signals based on which memory addresses were being read/written to in real-time based on the Cheat code that was loaded into the system.
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