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Removed unused arguments.
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Rinnegatamante committed Jul 16, 2020
1 parent 7c2ed74 commit 54b1df4
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Showing 2 changed files with 4 additions and 5 deletions.
7 changes: 3 additions & 4 deletions source/custom_shaders.c
Original file line number Diff line number Diff line change
Expand Up @@ -580,10 +580,10 @@ void vglBindAttribLocation(GLuint prog, GLuint index, const GLchar *name, const
}

// Equivalent of glBindAttribLocation but for sceGxm architecture when packed attributes are used
void vglBindPackedAttribLocation(GLuint prog, GLuint index, const GLchar *name, const GLuint num, const GLenum type, GLuint offset, GLint stride) {
void vglBindPackedAttribLocation(GLuint prog, const GLchar *name, const GLuint num, const GLenum type, GLuint offset, GLint stride) {
// Grabbing passed program
program *p = &progs[prog - 1];
SceGxmVertexAttribute *attributes = &p->attr[index];
SceGxmVertexAttribute *attributes = &p->attr[p->attr_num];
SceGxmVertexStream *streams = &p->stream[0];

// Looking for desired parameter in requested program
Expand Down Expand Up @@ -616,8 +616,7 @@ void vglBindPackedAttribLocation(GLuint prog, GLuint index, const GLchar *name,
streams->stride = stride ? stride : bpe * num;
streams->indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
p->stream_num = 1;
if (index >= p->attr_num)
p->attr_num = index + 1;
p->attr_num++;
}

// Equivalent of glVertexAttribPointer but for sceGxm architecture
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2 changes: 1 addition & 1 deletion source/vitaGL.h
Original file line number Diff line number Diff line change
Expand Up @@ -409,7 +409,7 @@ void vglVertexPointerMapped(const GLvoid *pointer);

// VGL_EXT_gxp_shaders extension implementation
void vglBindAttribLocation(GLuint prog, GLuint index, const GLchar *name, const GLuint num, const GLenum type);
void vglBindPackedAttribLocation(GLuint prog, GLuint index, const GLchar *name, const GLuint num, const GLenum type, GLuint offset, GLint stride);
void vglBindPackedAttribLocation(GLuint prog, const GLchar *name, const GLuint num, const GLenum type, GLuint offset, GLint stride);
void vglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint count, const GLvoid *pointer);
void vglVertexAttribPointerMapped(GLuint index, const GLvoid *pointer);

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