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Bump API version (0.15.0), update CHANGELOG (#188)
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msz-rai authored Sep 23, 2023
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41 changes: 41 additions & 0 deletions CHANGELOG.md
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# Change Log

## [0.15.0] 23 September 2023

### Added

- Added feature to simulate velocity distortion
- Added API call to specify the delay between firing each ray:
- `rgl_node_rays_set_time_offsets`
- Added API call to perform raytracing with velocity distortion:
- `rgl_node_raytrace_with_distortion`
- Note: it is a simplified version of that feature
- The distortion takes into account only sensor velocity
- The velocity of the objects being scanned by the sensor is not considered
- Improved ray range configuration
- Added API call to define min and max range for rays:
- `rgl_node_rays_set_range`
- The range for each ray can be specified individually
- Modified API call:
- `rgl_node_raytrace`
- No longer takes range as a parameter
- Improved tape tools
- Multi-lidar tapes are now supported by `tapeVisualizer`

### Fixed

- Fixed `-march=native` imposed compilation option
- Library builds are compatible with all 64-bit CPUs
- `vcpkg` tag has been updated
- `PCL` version has been upgraded (1.13.0 -> 1.13.1)
- Fixed missing dependencies for ROS2 standalone build
- Fixed tape for API call `rgl_entity_set_id`
- Fixed `rgl_node_points_visualize`
- Fixed blocking spin loop for up to 1s on some machines
- Fixed segmentation fault on window close
- Fixed handling multiple windows at the same time
- Fixed linking the tests on Windows

### Known Issues
- Destroying `rgl_node_points_visualize` may deadlock on some machines if multiple windows are spawn
- Destroying `rgl_node_points_visualize` may not close window immediately - main thread exit needed

## [0.14.1] 5 July 2023

### Fixed

- Fixed building `PCL` on Windows
- `vcpkg` tag has been updated
- `PCL` version has been upgraded (1.12.0 -> 1.13.0)
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1 change: 1 addition & 0 deletions README.md
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- Gaussian noise (see [documentation](docs/GaussianNoise.md))
- Instance/semantic segmentation
- Intensity based on provided textures
- Simple velocity distortion (only sensor velocity considered)

\* [extension](README.md#extensions) required.

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4 changes: 2 additions & 2 deletions include/rgl/api/core.h
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#define RGL_API NO_MANGLING RGL_VISIBLE

#define RGL_VERSION_MAJOR 0
#define RGL_VERSION_MINOR 14
#define RGL_VERSION_PATCH 1
#define RGL_VERSION_MINOR 15
#define RGL_VERSION_PATCH 0

// Invalid entity ID is assign to rays that does not hit any entity.
// Cannot be assigned to mesh manually. It is reserved for internal raytracing use.
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