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Xamarin.Forms Projects

Xamarin.Forms Projects

This is the code repository for Xamarin.Forms Projects, published by Packt.

Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms

What is this book about?

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.

This book covers the following exciting features:

  • Set up a machine for Xamarin development
  • Get to know about MVVM and data bindings in Xamarin.Forms
  • Understand how to use custom renderers to gain platform-specific access
  • Discover Geolocation services through Xamarin Essentials
  • Create an abstraction of ARKit and ARCore to expose as a single API for the game

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

if (test expression) { Statement upon condition is true }

Following is what you need for this book: This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.

With the following software and hardware list you can run all code files present in the book (Chapter 1-9).

Software and Hardware List

Chapter OS required Software/Hardware required
1-9 Windows 10 or later, macOS Sierra 10.12 or later Visual Studio Community Edition. A computer capable of running Windows 10 or later for UWP and Android. A mac that is capable of running macOS Sierra 10.12 to develop for iOS
1-9 macOS Sierra 10.12 Xcode. A mac that is capable of running macOS Sierra 10.12

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Author(s)

Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android and it all started with writing a game. He is a full-stack developer, currently focusing on Mobile Applications using Xamarin. But has in the passed worked a lot with ASP.NET MVC, Visual Basic.NET and C# in general. Also, a whole bunch of databases in SQL Server has been created over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.

Daniel Hindrikes is a developer and architect that has his passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS- and Android apps and that he could share code with the Windows apps he also was building. But Daniel started to build mobile apps long before that, Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoying sharing his knowledge, for example by speaking at conferences, blogging or recording the podcast, The Code Behind. Daniel working at the company tretton37 in Sweden and he has experience for working with both local- and global customers.

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