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Merge attempt 1. #142
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Merge attempt 1. #142
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… which also uses IonStormSystem. Added StartIonStormedComponent. Changed stuff related to the Derelict Cyborg. Derelict Cyborg now spawns with a randomized lawset.
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: slarticodefast <[email protected]>
…ture Cyborgs and AI's, including those in subsequent rounds.
…h i didn't want to.
…screen. It still appears in the Player Manifest.
…relict Cyborg right now) not showing up as 'antag' in the admin player overlay.
Hopefully without explosions yay
First commit Co-authored-by: metalgearsloth <[email protected]>
* button * implement populate grid view * tweak min width * Make grid button toggle visible * tweak min window size * fix missing recipe button when mirroring item * make grid buttons toggleable * align button texture vertically * selected grid item has plain color background * tweak window width so all buttons look good * rename select method, defer colouring * get icon better * whoops * simpler button toggle * spritesys frame0, move spritesys * delete old sprite system refs
Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.
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Labels
Changes: Map
Changes: Might require knowledge of mapping.
Changes: Sprites
Changes: Might require knowledge of spriting.
Changes: UI
Changes: Might require knowledge of user interfaces.
S: Untriaged
Status: Needs appropriate labels.
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