Releases: Rorriis/center-hud
Releases · Rorriis/center-hud
V20
V19
Changes
- Behind the scenes changes
- Scheme files closer to stock, easier to update
- Optimized center menu customizations
- Added a dev mode, accessible by removing the # from the "#dev" folder
- More UI Scaling fixes
- Main branch now works on Linux, but the folder name needs to be kept as "center-hud"
V19hotfix2
Changes
- Fixed ingame buttons appearing while not ingame
V19hotfix
V18
Changes
- Scream Fortress XVI
- Fixed UI Scaling bugs
- Outburst HUD Fixes
- Freaky Fair money counter now is over the player panel
- Added shortcut text to buttons
- Adjusted the backpack menu for the increased backpack size
- Russian translation by @realFunnyScout
V17b
Changes
- Added player stats to the menu
- Fixed minimal metal counter having no main text
- Bigger minmode metal counter
- Added shadows to counters in minmode
- Fixed wiki button link
- Updated some customization images
- Fixed missing pd_selbyen icons on Lite
- Removed transparent viewmodels settings from HUD auto config, because I forgot to
V17
Changes
Menus
- Added a button for comfig Quickplay.
- Also added PotatoMVM and MoonlightMVM buttons in the MVM selection menu, just in time for both events to be over (yay)
- Added Back (Q) shortcuts to most menus
- Added check boxes for the Minmode and Match HUD toggles and revamped the customization menu
- Replaced the coach button with a reload HUD button
- Adjusted the centered menu layouts slightly
- Made the game mode selection UIs default height, made it easier to fit things
In-game
- Target ID customization is now the Enhanced Default HUD Target ID
- Added outlines to the floating damage numbers
- Also updated the customization images to accommodate changes
- Increased the size of the player class background slightly
- Moved the self voice chat icon next to the other voice chat statuses
- Moved the weapon meters / counters more apart
- Added a background to the weapon meters / counters in minmode
- Various MVM UI fixes
Other
- The fixes I don't remember
- Fixed summer update alias changes giving errors in console
- Added support for other languages* ( need translations, see here: #3 )
- Added controller support ( Steam Controller / Steam Input only )
- Behind the scenes maintenance
- added jacob
TF2C Changes
- Moved the Shock Therapy meter right so it aligns with the medic charge meter
- Pretty much just the vanilla changes that can be applied to TF2C
- Increased the size of the player panel background slightly
- Moved the self voice chat icon next to the other voice chat statuses
- Moved the meters more apart
- Added a background to the weapon meters / counters in minmode
Other Changes
- Wiki is actually useful
- Lite version is back! No menus, no extras, just the in-match HUD! ( Better compatibility with other HUD mods )
V16
Changes
- Updated the HUD files for the 64-Bit update
- Reverted the menu to the first rendition
- Improved the centered menus
- Menu Button Icons are no longer a font
- Moved all the addons into the ingame customization menu
- New addons: Health Gain Font, Generic Font, Minimal Metal and Uber and Menu Button Icons
- Removed Extended Fonts as it caused some weird character moving on certain fonts
- Added proper support for Mannpower supernova meter
- Added support for the ultrawide addon on tc_hydro
- Fixes to the health addon, so it doesn't get cut-off in MVM
- HUD config files are now stored inside of "tf/cfg/centerhud" instead of "tf/cfg"
- Updated to latest version of Community HUD Fixes
- Linux Version is now its own download, done because of the way some of the addons work
- Removed tags that don't do anything on PC versions of TF2 (lodef, hidef and x360)
- Various other small adjustments that aren't note worthy
- Added brian
TF2C Changes
- Made the damage done font and health gain font bold, better readability
- Removed the metal BG in minmode
- Moved the max health value on the player health
v16beta
Changes
Beta for v16. Expect changes in the final version.
Addons
- Center HUD addons are now usable from the in-game customization menu by scrolling down
- HUD CFG files are now stored inside "tf/cfg/centerhud" instead of being just in "tf/cfg"
- New addons: Source text refont, Minimal Metal and Uber from ToonHUD
- Fixes to the health addon, so the default health numbers don't show up
Menu
- Reverted back to the pre v11 menu ( I promise this is the last the menu changes )
- Center HUD addons are now usable from the in-game customization menu by scrolling down
- Which also includes the menu styles
- Icons are no longer a font ( I don't know why I thought this was a good idea ) and are now converted to VTF images
- The buttons on the bottom of the centered menu are now grouped together, instead of on two rows
In-game
- Fixed a tiny gap between the border of the playerclass bg and its image
- Added minmode support for more gamemodes
- The low ammo BG is now the default one, but with a fixed fade in and out
- Made the chat box more similar to default
- Fixed the counters getting cutoff on Windows
Other Changes
- Made the backpack look more similar to the default one with fixes and a page switcher
- Added control guides for the class loadout model
- Centered the titles for the stats sections
- Fixed the party chat popup on the main menu
- Split the schemes for easier editing
- Removed unnecessary tags: lodef, hidef, x360 and win32 when not needed
- Synced changes with the latest commits of Community HUD Fixes
V15
Changes
- Hopefully fixed the fonts breaking on some peoples side
- Minor visual tweak to PD team carried amount
- Made class select buttons consistent with the map info / intro buttons
- Fixed some menu button chicanery with Windows version
- More compact top menu bar
- Moved the party chat to the left by 5 pixels (big change)
- Slight adjustment to close captions