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Retro videogame created for the subject of Human Machine Communication

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VideoGame-CPM

Retro videogame created for the subject of Human Machine Communication

How to play

The game consists of a 7x7 board in which there are 5 initial invaders, the objective is to eliminate the invaders that may be on the board forming colonies of the same invader composed of 3 or more invaders.

In addition, if the game is won there is an access to a prize management window with a cart to add or remove prizes.

Features

  • For the movement between the different screens of the application I make use of a CardLayout in the main panel of the application.
  • I have an event in the window to adapt the size of the texts, images and margins when the window is resized. margins when the size of the window is modified. I also added a minimum window size because if it is minimized too much it would not be possible to play with the board. with the board.
  • I have available in the application the internationalization, being able to configure the interface in English or Spanish.
  • The drag and drop function has been implemented to place the invaders on the board. board.
  • A number was assigned to each invader in case of visual impairment.
  • A help system created with JavaHelp is available.

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Retro videogame created for the subject of Human Machine Communication

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