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[Tweak] Blob Things #963

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3 changes: 1 addition & 2 deletions Content.Client/Backmen/Blob/BlobTileSystem.cs
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using Content.Shared.Backmen.Blob;
using Content.Shared.Backmen.Blob.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameStates;

namespace Content.Client.Backmen.Blob;

public sealed class BlobTileSystem : SharedBlobTileSystem
{
protected override void TryUpgrade(Entity<BlobTileComponent> target, Entity<BlobCoreComponent> core, EntityUid observer) { }
protected override void TryUpgrade(Entity<BlobTileComponent, BlobUpgradeableTileComponent> target, Entity<BlobCoreComponent> core, EntityUid observer) { }
}

public sealed class BlobTileVisualizerSystem : VisualizerSystem<BlobTileComponent>
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