Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ApplyEffect implementation #1688

Draft
wants to merge 42 commits into
base: master
Choose a base branch
from

Conversation

heinezen
Copy link
Member

@heinezen heinezen commented Sep 7, 2024

No description provided.

@heinezen heinezen added nice new thing ☺ A new feature that was not there before lang: c++ Done in C++ code area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work labels Sep 7, 2024
@heinezen heinezen force-pushed the feature/apply_effect branch 2 times, most recently from fe0e630 to 5b96a18 Compare September 8, 2024 19:59
@heinezen heinezen added the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Oct 20, 2024
@SFTbot SFTbot removed the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Oct 20, 2024
@heinezen heinezen force-pushed the feature/apply_effect branch 3 times, most recently from d79f834 to 26bac42 Compare November 5, 2024 04:17
Distinguishes it from the other methods that pass 'time' and 'value' to construct a new keyframe.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
Projects
Status: 🏗 In progress
Development

Successfully merging this pull request may close these issues.

2 participants