Hacker ++ Inventory task is in progress. Game Mechanics: Zombies:
Zombies will continuously spawn and move towards the player. Colliding with zombies will reduce player health. Weapons:
Different guns have different damage and reload times. Current Gun Types: SMG Assault Rifle Sniper Obstacles:
Can block and slow down zombies. Can also decrease the health of zombies Have health and can be destroyed by zombies. Traps and Mines:
Traps and mines can damage or destroy zombies upon collision. Use strategically to manage zombie waves. Mortar:
Automatically shoots at intervals and targets zombies. Health and Game Over: Player Health:
Player health decreases upon zombie collision. Health can be reset using the Immunity key I (limited uses). Game Over:
The game ends when the player's health reaches zero. Scores are compared with high scores for placement. Scoring: Earn Points: Points are earned for each zombie eliminated. Additional points for strategic use of obstacles, traps, and mines. Special Features: Recoil:
Recoil effect when shooting, affecting the player's position. Explosions:
Visual effects for explosions when mines or traps are triggered. Audio: Sound Effects: Background music, zombie sounds, shooting sounds, and other in-game audio cues.