forked from Sandstorm-Station/Sandstorm-Station-13
-
-
Notifications
You must be signed in to change notification settings - Fork 284
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4ward Nanotrasen Acquired Location Station #1188
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…lstation/4NaL Station.dmm
My first 'finished' pass on the new map.
Bufixes I was given on discord, fixing detective office, rearranging surgey, and other small things.
MosleyTheMalO
requested changes
Aug 9, 2024
I fixed that on my test build but not my git one, womp
Forgot the underscore
Well I expected the wide test would find bugs, and I was correct, fix is made just needs to be pushed live |
Medbay doors-fixed Hole in command evac-fixed Cold sex room-fixed Layered pit windows-fixed Holodeck shutters-fixed Library game lock-fixed Sec door access-fixed Sec medical morgue-fixed Whittys immortal wolf-not immortal Missing ORM-Fixed Bridge maintenance door names-fixed Brig office power-fixed Medbay lounge-testing, likely fixed Missing tinyfan at Gray trans ne-fixed More cargo deco
Cargo blast swap- Done Brig lockers/ID's- Done Chem fire alarm under heater- done Bottom armor Ylva boundries- done Prison soap- done Book nook shutters- separated from door lock Bridge room deco- done sx robotics table- done Entire station- rewired
Made the changes needed to match new sprites Made the new sprites needed
Viro stairs rail- done funclaw lavaland tiles- done Library hot drink- Done Borgproof the tower- maybe Chem fridge wall- Done
Test Merge Removed |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
This is a fully new station, initially started after a snaxi round and being annoyed at our current multi-z stations and draws inspiration from all existing stations including northstar as I tried to make a large map that felt cozy. It comes complete with custom arrival, emergency, and whiteship shuttles to really give it personal flair. Consisting of a round main level with all departments represented for ease of navigation this level serves as a primary hub for all sections of the station, no more wandering around Layena's 2nd port starboard wing only to learn you are in the wrong half of the staion and need to find 5 minutes locating stairs. Going down we reach the maints warren, intended to house the the prisons in a fairly isolated branch, as well as the normal isolation the chapel has. Going up to the top leads to the professional's floor, the majority of it housing R&D, Engi, Command, and Medical's lounge. If any questions about the layout, design choices, or even lore are had feel free to message my discord or in the thread I'm making in the mapping subsection. I have already talked with our resident mad Engi Sato about some of my SM choices. (Apparently I can't make a thread there, so it's just wherever.)
I have refrained from adding it into my config files, so I do not mess with the server's local ones, it will have to be manually added.
I will continue to support this map, bug fix, and update it after the rebase.
Suggestion #
#bottom layer
#Primary layer
#Professional's layer
#Arrival shuttle
#Whiteship
#Escape shuttle
Why It's Good For The Game
It's a new station, this one is built for splurt's style of play, and variety is after all, the spice of life.
A Port?
Not a port, this is a original station, some parts look very similar to others due to me making sure I had room requirements by comparing as I built, including to northstar and donut.
Pre-Merge Checklist
Changelog
🆑Sara
add: Added a full new station.
add: Added new shuttles, arrival, escape, and whiteship.
add: Added new lore page for the station.
/:cl: