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Mulebot fix #1231
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Mulebot fix #1231
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As a note mulebots still break on multi-z, they will go up or down stairs and become useless. |
Alright, I'll try to find solution for that |
If not no big deal, just figured mentioning it to someone who understands the code for them it might be an easy fix, and no one knows a problem until they get told after all. |
Managed to somehow implement some sort of transportation between Z-levels. It works fine if mulebot goes down but it is kinda tricky when it wants to go up and most probably it is going to be reworked. Anyway it can also partially "avoid" stairs but that also needs to be reworked. I'll appreciate any tips on how to make code better since I'm still learning DM. |
MULEbots can move between Z-levels and "avoid" stairs now. |
About The Pull Request
Fixes MULEbot's interface for both organics and silicons, PDA and BotKeeper control and handling of riding mobs
Why It's Good For The Game
It fixes MULEbots, which is another way for cargo to deliver things and have fun
[Don't try this at home]
A Port?
No
Pre-Merge Checklist
Changelog
🆑
fix: MULEbot's interface buttons have been fixed
fix: MULEbot's PDA and BotKeeper control now functions as intended
fix: Mobs now don't merge with MULEbot visually
rscadd: MULEbots can now (partially) go up and down stairs
/:cl: