Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lewd_russian_revolver #918

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
/obj/item/gun/ballistic/revolver/russian/lewd
name = "\improper Lewd russian revolver"
desc = "A Russian-made revolver for cumming games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull. Prepare for the embarrasment."

/obj/item/gun/ballistic/revolver/russian/lewd/afterattack(atom/target, mob/living/user, flag, params)
. = ..(null, user, flag, params)

if(flag)
if(!(target in user.contents) && ismob(target))
if(user.a_intent == INTENT_HARM) // Flogging action
return

if(isliving(user))
if(!can_trigger_gun(user))
return
if(target != user)
if(ismob(target))
to_chat(user, "<span class='warning'>Don't be a pussy, be a </span> <h3>MAN</h3>")
return

if(ishuman(user))
var/mob/living/carbon/human/H = user
if(!spun)
to_chat(user, "<span class='warning'>You need to spin \the [src]'s chamber first!</span>")
return

spun = FALSE

if(chambered)
var/obj/item/ammo_casing/AC = chambered
if(AC.fire_casing(user, user))
playsound(user, fire_sound, 50, 1)
H.cum()
chambered = null
user.visible_message("<span class='danger'>How about this. Rather than waste my time trying to salvage this nonsense, we just make [user.name] cum? Yeah. Fuck it. Said the coder, extremely confused.</span>")
return

user.visible_message("<span class='danger'>*click*</span>")
playsound(src, "gun_dry_fire", 30, 1)

2 changes: 2 additions & 0 deletions tgstation.dme
Original file line number Diff line number Diff line change
Expand Up @@ -4957,4 +4957,6 @@
#include "modular_splurt\code\modules\vending\snack.dm"
#include "modular_splurt\code\modules\vending\wardrobes.dm"
#include "tools\Redirector\textprocs.dm"
#include "modular_splurt\code\game\objects\items\lewd_russian_revolver\lewd_russian_revolver.dm" // At least 10 years in purgatory for this shit, thank you tibbets.

Comment on lines +4960 to +4961
Copy link

@MosleyTheMalO MosleyTheMalO Aug 2, 2023

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Please don't manually include files. Undo the changes to tgstation.dme and instead click the Unticked button at the bottom of your editor when you open modular_splurt/code/game/objects/items/lewd_russian_revolver/lewd_russian_revolver.dm to let vscode include the file on its own. You may also turn on automatic file ticking so it includes new files automatically

// END_INCLUDE