Ports the sharp/fuzzy character scaling option #968
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
The ability to toggle from sharp to fuzzy scaling for characters will make it so players don't have to go through trial and error between different sprite sizes just to find a value that makes their character not look like they're an abomination who recently took a vacation out of hell.
Instead, you can just toggle from shart scaling to fuzzy scaling, which will make your character look pixelated but at least comprehensible
Why It's Good For The Game
It's something that we've needed since forever, this way players can actually set their characters to the sprite size they want them to be instead of the sprite size that doesn't look awful
A Port?
BlueMoon-Labs#140
Pre-Merge Checklist
Changelog
🆑
add: adds a sharp/fuzzy scaling toggle and verb to make macro characters not look awful
/:cl: