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Ports the sharp/fuzzy character scaling option #968

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merged 5 commits into from
Oct 3, 2023

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MosleyTheMalO
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@MosleyTheMalO MosleyTheMalO commented Oct 3, 2023

About The Pull Request

The ability to toggle from sharp to fuzzy scaling for characters will make it so players don't have to go through trial and error between different sprite sizes just to find a value that makes their character not look like they're an abomination who recently took a vacation out of hell.
Instead, you can just toggle from shart scaling to fuzzy scaling, which will make your character look pixelated but at least comprehensible

Why It's Good For The Game

It's something that we've needed since forever, this way players can actually set their characters to the sprite size they want them to be instead of the sprite size that doesn't look awful

A Port?

BlueMoon-Labs#140

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

Changelog

🆑
add: adds a sharp/fuzzy scaling toggle and verb to make macro characters not look awful
/:cl:

Kush1Push1 and others added 5 commits October 3, 2023 01:09
* monophobia blind fix (#63)

* Первый камень

* Тут явно достаточно лишнего, особенно в префах, что можно было бы удалить

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Co-authored-by: FelixRuin <[email protected]>
it works woohooo
eepy
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Test Merge Deployed

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Revision

Origin: ad78330
Pull Request: 35352aa
Server: 492a576bd8b566f03b8f2ce2999727d9abdc3786

@MosleyTheMalO MosleyTheMalO merged commit d479eb2 into master Oct 3, 2023
@MosleyTheMalO MosleyTheMalO deleted the macro-supremacy branch October 3, 2023 22:58
github-actions bot pushed a commit that referenced this pull request Oct 3, 2023
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Test Merge Removed

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3 participants