A workaround to fix loadout masks getting removed due Bane Syndrome quirk #969
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Due
H.equip_to_slot
forces aesthetic gas mask onto mask slot, it also removes loadout mask. This PR fixes the issue by usingH.equip_to_slot_if_possible
instead for the quirk, making the aesthetic drop onto floor while character get their mask of choice.Also, sorry K4rlox, but I changed your file to have proper indentation.
Why It's Good For The Game
Bane/Gasmask Mooks will no longer suffer for being forced to wear aesthetic gasmask, even when they pick the liberated one from the loadout.
Pre-Merge Checklist
Changelog
🆑 Anonymous
fix: Fixes Bane Syndrome quirk overwriting loadout's masks. Now the mask from the quirk will be dropped onto floor if you use loadout one.
/:cl: