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About The Pull Request
Howdy, I bring you Xenobiology V1.0! Essentially this is going to be one of many of the changes I push to update our xenobiology/science code, anything from small fixs, three year old updates, new slime crossbreeding, etc. No clue, got a few ideas on what Id like to see happen to make science a little more spicey!
Why It's Good For The Game
Part one of science updates, one of the many changes to get our code up to date with current standards instead of being stuck in the past, literally took a glance at TG code and our monkey recycler alone is literally three years out of date.
A Port?
Monkey recycler connected to xenobio consoles, recycler returns reduced.
tgstation/tgstation#41276
Removes bolt of death from xenobiology magicarps.
tgstation/tgstation#45800
Better Slime and Xenobiology Equipment Garbage Collection
tgstation/tgstation#46961
Bluespace anomalies: Don't teleport camera entities
tgstation/tgstation#61966
[PORT] Makes (logging for xenobio renaming potions better)
tgstation/tgstation#63325
Better slime and slime core icons
tgstation/tgstation#66172
Sign with slime mutation map for xenobio
tgstation/tgstation#70539
(REVERT) Makes xenobio consoles upgradeable via disks...
Citadel-Station-13/Citadel-Station-13#5953
Pre-Merge Checklist
Changelog
🆑
balance: reworks magic carp for xenobiology, reworks monkey processors, & improved code for xenobiology.
fix: prevents bluespace anomalies from shitting on cameras & logging for sentience potion on admin side.
qol: xenobiology signs, removal of upgrade disks for xenobiology, & better slime icons.
/:cl: